Commit Graph

6 Commits

Author SHA1 Message Date
ozan a2d763fc3b engine(macos-arm64): 4.6.4 build (64fb5cc) — agent_skinned + branding fixes
Brings in the 4.6.4 build of the Tinqs engine fork:
- New agent_skinned module: MultiSkinnedMeshInstance3D (data plane,
  pure-CPU, PackedFloat32Array, lazy ImageTexture) +
  MultiSkinnedInstance3D (renderer, ShaderMaterial with 4-bone
  linear-blend skinning shader, samples the data source's bone texture
  via gl_InstanceID). 21 doctest cases all pass.
- Branding fixes: window titles (X11/Wayland), AppUserModelID
  (Windows), NSApp (macOS), TTS class, SDL window class, log tags
  (Android), proxy_tag + xdg_toplevel_icon (Wayland), HTML editor
  meta. Windows .ico/.manifest/.natvis/.rc all renamed godot_* ->
  tinqs_*.
- Version 4.6.3 -> 4.6.4.

Built on Kraken (macOS Apple Silicon). 134MB editor mono binary.
Verify on consumer side: shasum -a 256 of the copied binary must
match this manifest's sha256.
2026-06-13 04:26:06 +01:00
ozan 36c121df9b terrain3d macos-arm64 frameworks (engine bb8fe2f): get_height region-border NaN fix
GDExtension rebuild only — the engine binary is UNCHANGED (keep de00a30).
Built on Kraken via engine/terrain3d/build.sh against de00a30's dumped ABI;
ad-hoc signed; itest 70/70 in ariki-game with these loaded. The game repo
gitignores addons/terrain_3d/bin so macOS terrain libs ship from HERE —
install: cp -R engine/macos-arm64/terrain_3d/bin/*.framework <game>/addons/terrain_3d/bin/

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 00:19:25 +01:00
ozan 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 03:54:52 +01:00
ozan aeeab69f5a engine(macos-arm64): fresh local build de00a30 (post history-squash) + manifest
Locally-built (pipeline not yet trusted) editor mono binary from the clean squashed-history engine
(de00a306c). Replaces the pre-squash 01413b2 binary. sha256 1dd8fbad…. .NET assemblies + Terrain3D
addon come from the game project.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 00:24:23 +01:00
ozan 7ad6daafc2 engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:17:28 +01:00
ozan e73a5f59c0 Initial commit 2026-06-07 23:17:01 +00:00