Commit Graph

  • 07f7b42d64 manifest(windows-x64): 73d20a40b verification closed — oracle 10/10 zero VUIDs, DIC 22/0, cull_pool 4524/4524, headless smoke clean main ozan 2026-10-19 20:03:54 +01:00
  • 76edf9ccc9 engine(windows-x64): publish 73d20a40b — #250 parallel-recording nest FATAL fix + texture_rid bind-race fix (milky ocean); GodotSharp regenerated; fast publish per owner (oracle on this hash owed) ozan 2026-10-19 19:54:23 +01:00
  • c632796638 engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated ozanandClaude Opus 5.5 2026-10-19 18:41:17 +01:00
  • 736e3e9bc3 engine(windows-x64): publish d49400463 — VUID-00050 pool-reset fix VERIFIED (oracle 10/10, zero VUIDs, validation on) before publish; GodotSharp regenerated ozan 2026-10-19 04:15:43 +01:00
  • 05704fd826 docs(readme): Mac current-contents sentence names d4940046 ozanandClaude Opus 5.5 2026-10-19 04:03:11 +01:00
  • 74072b67d7 engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046 ozanandClaude Opus 5.5 2026-10-19 04:01:03 +01:00
  • af72922179 docs: drop throttled Windows perf claims (Forge power plan); keep oracle + VUID facts ozanandClaude Opus 5.5 2026-10-19 03:50:20 +01:00
  • 6b7dab6242 chore: delete every Forge handoff from builds - Windows test steps and results live on the engine wiki page that owns the feature; README and master plan point there ozanandClaude Opus 5.5 2026-10-19 03:09:33 +01:00
  • e16736c518 handoff(forge): laptop setup checklist (power mode, MUX dGPU-only, CPU name, core placement) + main-thread rendering control run (--render-thread safe) with /mainthread reads ozanandClaude Opus 5.5 2026-10-19 03:07:19 +01:00
  • 17d80b0004 Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-10-19 02:31:58 +01:00
  • 017badfc4d handoff(forge): add GPU HZB occlusion A/B (gpucull hzb off/on) to the parallel replay run ozanandClaude Opus 5.5 2026-10-19 02:31:13 +01:00
  • c1b7e0809a engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated ozan 2026-10-19 01:50:44 +01:00
  • 22943169cc handoff(forge): engine-side oracle results on a967d12b — replay+record 10/10 (VUID-00050 finding), DIC d3d12 22/0 validated, cull_pool d3d12 4524/4524 validated; Vulkan SDK + D3D12 debug layer installed on Forge ozan 2026-10-19 01:40:43 +01:00
  • 4485763114 engine(macos-arm64): publish a967d12b - parallel draw-list replay (Vulkan) + parallel draw-list recording (all drivers); GodotSharp regenerated ozanandClaude Opus 5.5 2026-10-19 01:18:41 +01:00
  • 431d213451 handoff(forge): parallel replay + recording A/B on engine a967d12b, occlusion A/B added ozanandClaude Opus 5.5 2026-10-19 01:10:15 +01:00
  • bde94a1bca handoff(forge): windows A/B of parallel draw-list replay, engine 06ecc5df ozanandClaude Opus 5.5 2026-10-19 00:10:45 +01:00
  • ddb10953c6 engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean ozan 2026-10-18 22:00:20 +01:00
  • 004ca6d959 engine(macos-arm64): publish e64890fd — Apple render-thread autorelease drain (Mach-port/Metal leak under thread_model=2), G4 mergeable-draw counter; GodotSharp regenerated; Forge handoff ozanandClaude Opus 5.5 2026-10-18 21:05:12 +01:00
  • 26cc48e674 Merge remote-tracking branch 'origin/main' ozan 2026-10-18 05:12:54 +01:00
  • bb9c51a665 engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes ozan 2026-10-18 05:06:52 +01:00
  • 49ab3756b4 chore(manifest): restore CRLF line endings ozanandClaude Opus 5.5 2026-10-18 04:58:29 +01:00
  • 76f088e6a0 engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows ozanandClaude Opus 5.5 2026-10-18 04:56:22 +01:00
  • bdb2dc8ca8 engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap) ozan 2026-10-18 04:35:59 +01:00
  • 9d90e417ba engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md ozanandClaude Opus 5.5 2026-10-18 02:50:40 +01:00
  • 50ac90c232 docs(macos-arm64): 7fb81364 note - Windows already carries 7fb81364, both platforms match; no skip-check needed ozanandClaude Opus 5.5 2026-10-17 23:03:19 +01:00
  • 187d0dace5 engine(macos-arm64): publish 7fb81364 - 0ec39c95 + crash-report review fixes (no API change, GodotSharp unchanged); the game pin 4.7.2@0ec39c954 refuses it until Windows publishes 7fb81364 and the pin moves - TINQS_ENGINE_SKIP_CHECK=1 meanwhile ozanandClaude Opus 5.5 2026-10-17 23:03:03 +01:00
  • 74aa47df5d handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip ozan 2026-10-17 22:59:49 +01:00
  • f0a8bcfb2e Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-10-17 22:59:12 +01:00
  • 871000bcf4 engine(windows-x64): publish 7fb81364b — crash-handler fixes (first-wins claim, freeze note/context); GodotSharp regenerated ozan 2026-10-17 22:50:13 +01:00
  • b16a4afb4a handoff(forge-windows): rebuild at engine 7fb81364 (crash-report review fixes, Windows files not compiled on Mac); Mac holds its 7fb81364 binary until Windows publishes so the 4.7.2@0ec39c954 pin keeps working ozanandClaude Opus 5.5 2026-10-17 22:45:19 +01:00
  • f277a0e30a engine(windows-x64): publish 0ec39c954 — GPU diet + R0 P5 crash/freeze/device-lost reporting, GodotSharp regenerated ozan 2026-10-17 22:25:43 +01:00
  • 935b73e624 engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff ozanandClaude Opus 5.5 2026-10-17 21:21:57 +01:00
  • 1f19c87607 fix(windows-x64): relink editor binary at 1e7be28b1 — baked version string now matches the commit (was d88e0a051, fails required_engine_build gate); manifest sha256 corrected ozan 2026-10-05 20:03:18 +01:00
  • 5171b5979b engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated ozanandClaude Fable 5.1 2026-10-05 19:23:40 +01:00
  • c737ff6c05 engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated ozanandClaude Fable 5.1 2026-10-05 19:21:54 +01:00
  • d4cf0b7a19 engine/windows-x64: 4.7.2 1e7be28b1 — Stage C HZB + multimesh_cull + parallel shadow-fill; template_release + editor + GodotSharp; first game export published (pck excluded, LFS size) ozan 2026-10-05 19:06:33 +01:00
  • 45f3cf9a3b Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-10-05 19:04:25 +01:00
  • e22fa7cf49 Merge origin/main: take origin's manifest (2026-09-28 Kraken update) ozan 2026-10-05 19:03:30 +01:00
  • b399bb810a engine(macos-arm64): publish b0daf759 — GPU culling Stage C + housekeeping, static cache single-sample/hard-filter options, Metal profiler fix, parallel shadow fill; GodotSharp regenerated; smoke 0 wrapper errors ozanandClaude Fable 5.1 2026-10-05 18:19:44 +01:00
  • 7bf90508c3 handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin ozanandClaude Fable 5.1 2026-10-05 17:27:45 +01:00
  • c6849a35d9 engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged ozanandClaude Fable 5.1 2026-10-05 17:21:58 +01:00
  • 7bb622364e engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix (#185), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge ozan 2026-10-05 15:42:03 +01:00
  • e03921bc5f engine(windows-x64): publish 2caca361 — b1bc0aef + get_video_adapter_memory engine/windows-x64-2caca361 uygarandClaude Opus 5.5 2026-10-05 17:11:41 +03:00
  • 73429aa439 engine(macos-arm64): publish 51ed21d5 — shadow pass diet (static tile budget, live caster screen-size cull, inverted static contract switch) + GPU device-lost diagnostics, on top of 4.7.2 + static shadow cache + get_video_adapter_memory; GodotSharp regenerated; smoke on Kraken: 0 wrapper errors, inverted contract 1379 → 956 draws on the staged village; windows-x64 untouched (still b1bc0aef) ozanandClaude Fable 5.1 2026-10-05 11:37:33 +01:00
  • dabf77d90a engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef) ozanandClaude Fable 5.1 2026-10-05 10:51:47 +01:00
  • 0acca5e5c8 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated ozan 2026-09-28 02:26:30 +01:00
  • fe4c0c6fc9 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated ozan 2026-09-28 02:26:30 +01:00
  • bb428cf63d engine(macos-arm64): publish 4.7.2 with the static shadow cache ozanandCursor 2026-09-28 01:49:08 +01:00
  • bf0b252363 docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2) ozanandClaude Fable 5.1 2026-09-28 00:09:32 +01:00
  • d6190463d0 media(trailer): README — stills ARE retained in tinqs/design trailer-storyboards Can NarinandClaude Fable 5 2026-08-25 21:54:43 +03:00
  • b6bdc7839d media(trailer): add 34.4s audio cut of the Ariki demo trailer alongside the 61.3s silent final Can NarinandClaude Fable 5 2026-08-25 21:27:06 +03:00
  • d37d77f6ab engine(windows-x64): fec9847 — spring-bone collision fix + lateral coupling ozan 2026-08-21 20:48:59 +01:00
  • ef638e84f9 Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-08-21 20:24:46 +01:00
  • 1bebd154a0 engine macos-arm64: fec9847 — spring-bone collision fix + lateral coupling ozan 2026-08-21 20:21:25 +01:00
  • 2097db32fc media: Ariki demo trailer (2026-07-03 cut) + normalized clips for Jeremy's audio pass Can NarinandClaude Fable 5 2026-08-20 20:15:13 +03:00
  • ee460c1676 agents: add AGENTS.md + .agents/ scaffolding (wiki/plans/skills stubs) jeremyandClaude Opus 4.8 2026-07-24 15:01:06 -07:00
  • eeae1a1f89 move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there ozanandClaude Opus 4.8 2026-06-19 04:54:15 +01:00
  • 693e913ecc skill(update-engine): full machine update — pull game repo + builds, then install engine ozanandClaude Opus 4.8 2026-06-19 04:50:45 +01:00
  • 9b547e1aee Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-06-19 04:26:18 +01:00
  • 33d271c783 engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies ozanandClaude Opus 4.8 2026-06-19 04:17:35 +01:00
  • 29b5db9071 engine(macos-arm64): rebuild with Tinqs branding restored (logos/splash) ozanandClaude Opus 4.8 2026-06-19 03:05:41 +01:00
  • b0810fbdfd engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill ozanandClaude Opus 4.8 2026-06-19 02:35:00 +01:00
  • cf4a8bc6e3 Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-06-18 21:58:46 +01:00
  • 33b37f47de engine(macos-arm64): host Tinqs Engine 4.7.0 binary (8d56dbe) ozan 2026-06-18 21:56:33 +01:00
  • e06ff7c3ca Merge branch 'main' of ssh.tinqs.com:tinqs/builds ozan 2026-06-16 01:46:22 +01:00
  • 19e3cc84bd build(windows): engine 420e74bf8e (4.6.5) — agent_skinned mat4x3 palette, far-LOD dominant-bone ozan 2026-06-16 01:41:48 +01:00
  • ca3c051194 publish: macOS engine 4.6.5 (420e74b) — agent_skinned crowd platform ozanandClaude Opus 4.8 2026-06-16 00:50:53 +01:00
  • d837fe6313 chore: gitignore local run launcher / engine extract uygarandClaude Opus 4.8 2026-06-15 14:48:29 +03:00
  • 4e4a362def merge: macOS engine update (4fe1323) + Windows rebuild (64fb5cc) ozan 2026-06-14 00:37:26 +01:00
  • d895a18537 engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded) ozanandDeepSeek V4 Pro 2026-06-14 00:34:48 +01:00
  • 7c5b817d99 engine/macos-arm64: publish 4.6.4 (4fe1323) — agent_skinned GPU herd skinning FIXED ozanandClaude Opus 4.8 2026-06-13 23:38:00 +01:00
  • a2d763fc3b engine(macos-arm64): 4.6.4 build (64fb5cc) — agent_skinned + branding fixes ozan 2026-06-13 04:26:06 +01:00
  • 36c121df9b terrain3d macos-arm64 frameworks (engine bb8fe2f): get_height region-border NaN fix ozanandClaude Opus 4.8 2026-06-10 00:19:25 +01:00
  • 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest ozanandClaude Opus 4.8 2026-06-09 03:54:52 +01:00
  • aeeab69f5a engine(macos-arm64): fresh local build de00a30 (post history-squash) + manifest ozanandClaude Opus 4.8 2026-06-09 00:24:23 +01:00
  • 7ad6daafc2 engine: macОS arm64 editor build (godot 4.6.3 fork, mono) ozanandClaude Opus 4.8 2026-06-08 00:17:28 +01:00
  • e73a5f59c0 Initial commit ozan 2026-06-07 23:17:01 +00:00