36c121df9bbc0225e5362493f0952f7f027a21e4
GDExtension rebuild only — the engine binary is UNCHANGED (keep de00a30). Built on Kraken via engine/terrain3d/build.sh against de00a30's dumped ABI; ad-hoc signed; itest 70/70 in ariki-game with these loaded. The game repo gitignores addons/terrain_3d/bin so macOS terrain libs ship from HERE — install: cp -R engine/macos-arm64/terrain_3d/bin/*.framework <game>/addons/terrain_3d/bin/ Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
tinqs/builds
Build artifacts for the Tinqs stack — engine editor binaries and game exports.
Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine,
tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.
Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see
docs/ai/plans/build-pipeline-architecture-2026-06-07.md.
Current contents
engine/macos-arm64/tinqs.macos.editor.arm64.mono— Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
Description
Languages
Markdown
100%