ozan 36c121df9b terrain3d macos-arm64 frameworks (engine bb8fe2f): get_height region-border NaN fix
GDExtension rebuild only — the engine binary is UNCHANGED (keep de00a30).
Built on Kraken via engine/terrain3d/build.sh against de00a30's dumped ABI;
ad-hoc signed; itest 70/70 in ariki-game with these loaded. The game repo
gitignores addons/terrain_3d/bin so macOS terrain libs ship from HERE —
install: cp -R engine/macos-arm64/terrain_3d/bin/*.framework <game>/addons/terrain_3d/bin/

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 00:19:25 +01:00

tinqs/builds

Build artifacts for the Tinqs stack — engine editor binaries and game exports. Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.

Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see docs/ai/plans/build-pipeline-architecture-2026-06-07.md.

Current contents

  • engine/macos-arm64/tinqs.macos.editor.arm64.mono — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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Description
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
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