36c121df9b
GDExtension rebuild only — the engine binary is UNCHANGED (keep de00a30). Built on Kraken via engine/terrain3d/build.sh against de00a30's dumped ABI; ad-hoc signed; itest 70/70 in ariki-game with these loaded. The game repo gitignores addons/terrain_3d/bin so macOS terrain libs ship from HERE — install: cp -R engine/macos-arm64/terrain_3d/bin/*.framework <game>/addons/terrain_3d/bin/ Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
48 lines
3.2 KiB
JSON
48 lines
3.2 KiB
JSON
{
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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"version": "4.6.3.stable.mono.custom_build.de00a306c",
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"engine_repo": "tinqs/engine",
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"engine_commit": "de00a30",
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"sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441",
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"target": "editor",
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"built_on": "2026-06-09",
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"built_by": "Kraken (local build — pipeline not yet trusted/verified)",
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"toolchain": "Xcode 26.3 (Apple clang 17)",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
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"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) — they are gitignored in the game repo. Run with the existing ariki-game project."
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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"version": "4.6.3.stable.mono.custom_build.67d0322c0",
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"engine_repo": "tinqs/engine",
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"engine_commit": "67d0322",
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"sha256": "b86113409ab95ad68823f19192cdaea152824008f6560adbc55ab469304f660d",
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"target": "editor",
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"built_on": "2026-06-09",
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"built_by": "Forge (Ozan's Windows box — local build)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
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"note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout."
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}
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},
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"terrain_3d": {
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"macos-arm64": {
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"debug_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework",
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"release_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework",
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"sha256_debug": "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216",
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"sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564",
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"engine_repo": "tinqs/engine",
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"engine_commit": "bb8fe2f",
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"built_against_engine_binary": "de00a306c (ABI via dumped extension_api.json — engine binary itself UNCHANGED, keep using de00a30)",
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"built_on": "2026-06-09",
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"built_by": "Kraken (engine/terrain3d/build.sh — dump API, scons editor+release, ad-hoc sign)",
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"fix": "get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions — the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.",
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"install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/ — the game's .gitignore (bin/) means these never come from game git on macOS.",
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"note": "GDExtension only — no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded."
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}
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}
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}
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