"note":"Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) — they are gitignored in the game repo. Run with the existing ariki-game project."
"note":"Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout."
"fix":"get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions — the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.",
"install":"cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/ — the game's .gitignore (bin/) means these never come from game git on macOS.",
"note":"GDExtension only — no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded."