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builds/manifest.json
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{
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"version": "4.6.3.stable.mono.custom_build.de00a306c",
"engine_repo": "tinqs/engine",
"engine_commit": "de00a30",
"sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441",
"target": "editor",
"built_on": "2026-06-09",
"built_by": "Kraken (local build — pipeline not yet trusted/verified)",
"toolchain": "Xcode 26.3 (Apple clang 17)",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project."
}
}
}