ozan 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 03:54:52 +01:00

tinqs/builds

Build artifacts for the Tinqs stack — engine editor binaries and game exports. Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.

Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see docs/ai/plans/build-pipeline-architecture-2026-06-07.md.

Current contents

  • engine/macos-arm64/tinqs.macos.editor.arm64.mono — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
S
Description
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
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