506f5a2ce8e1183511343739b07775fab11ec1c8
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in); version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO (was: only macos-arm64 published). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
tinqs/builds
Build artifacts for the Tinqs stack — engine editor binaries and game exports.
Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine,
tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.
Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see
docs/ai/plans/build-pipeline-architecture-2026-06-07.md.
Current contents
engine/macos-arm64/tinqs.macos.editor.arm64.mono— Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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