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{
"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"godotsharp": "engine/macos-arm64/GodotSharp",
"version": "4.7.stable.mono.custom_build.fec98475e",
"engine_repo": "tinqs/engine",
"engine_commit": "fec9847",
"sha256": "9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386",
"target": "editor",
"built_on": "2026-08-21",
"built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling \u2014 cloth lane)",
"toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
"note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order \u2014 cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it \u2014 older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) \u2014 install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
"godotsharp": "engine/windows-x64/GodotSharp",
"version": "4.7.2.stable.mono.custom_build.b1bc0aefce",
"engine_repo": "tinqs/engine",
"engine_commit": "b1bc0aef",
"sha256": "b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789",
"sha256_console": "8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f",
"target": "editor",
"built_on": "2026-09-28",
"built_by": "Kraken driver (Ozan's Windows box)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
"note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) \u2014 install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules."
}
}
}