2026-06-08 00:17:28 +01:00
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{
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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2026-06-18 21:56:33 +01:00
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"version": "4.7.stable.mono.custom_build.8d56dbe70",
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2026-06-08 00:17:28 +01:00
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"engine_repo": "tinqs/engine",
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2026-06-18 21:56:33 +01:00
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"engine_commit": "8d56dbe",
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"sha256": "17e2f3c084fee797400d7f00c4ba5df297f268fbad33a63b2b05dc1914732218",
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2026-06-08 00:17:28 +01:00
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"target": "editor",
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2026-06-18 21:56:33 +01:00
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"built_on": "2026-06-18",
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"built_by": "Kraken (local build — Godot 4.7-stable rebased with Tinqs branding + 10 agent modules + terrain3d)",
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2026-06-08 00:17:28 +01:00
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"toolchain": "Xcode 26.3 (Apple clang 17)",
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2026-06-13 23:38:00 +01:00
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
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2026-06-18 21:56:33 +01:00
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"note": "Editor binary, engine 8d56dbe (4.7.0). Base: Godot 4.7-stable. Tinqs branding layer (banner/version/strings/Windows renames) + modules/agent_* (10) + vendored terrain3d (border-NaN patch). 4.7 migration fixes: callable_mp.h + class_db.h includes (4.7 decoupled transitive includes), macOS SCsub #bin/tinqs. Build green (9:18 + 10s relink). ⚠️ terrain_3d GDExtension NOT yet rebuilt for 4.7 ABI — ariki-game must rebuild terrain3d against 4.7 headers before switching off 4.6. Windows 4.7 build pending from Forge (still 4.6.4 below)."
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2026-06-09 03:54:52 +01:00
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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2026-06-16 01:41:48 +01:00
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"version": "4.6.5.stable.mono.custom_build.420e74bf8",
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2026-06-09 03:54:52 +01:00
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"engine_repo": "tinqs/engine",
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2026-06-16 01:41:48 +01:00
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"engine_commit": "420e74bf8e",
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"sha256": "bfb66aa9a945afb8e44d0ea1f184b4e2a2c90a435e43c37b009bcf1c615576b2",
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"sha256_console": "b64fc96acdd86edde311c8b1eccb83313870e8c47c7c592f3ff8deee372f2f8c",
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2026-06-09 03:54:52 +01:00
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"target": "editor",
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2026-06-16 01:41:48 +01:00
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"built_on": "2026-06-16",
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2026-06-09 03:54:52 +01:00
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"built_by": "Forge (Ozan's Windows box — local build)",
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2026-06-16 01:41:48 +01:00
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"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, mono glue + GodotSharp assemblies",
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2026-06-09 03:54:52 +01:00
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
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2026-06-16 01:41:48 +01:00
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"note": "Branded editor binary. Built from engine 420e74bf8e (agent_skinned mat4x3 palette, far-LOD dominant-bone, set_bone_matrices, crowd-engine-roadmap). 4.6.5. Console binary included."
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2026-06-08 00:17:28 +01:00
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}
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2026-06-10 00:19:25 +01:00
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},
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"terrain_3d": {
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"macos-arm64": {
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"debug_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework",
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"release_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework",
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"sha256_debug": "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216",
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"sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564",
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"engine_repo": "tinqs/engine",
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"engine_commit": "bb8fe2f",
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2026-06-14 00:37:26 +01:00
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"built_against_engine_binary": "de00a306c",
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2026-06-10 00:19:25 +01:00
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"built_on": "2026-06-09",
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2026-06-14 00:37:26 +01:00
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"built_by": "Kraken",
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"fix": "get_height no longer returns NaN at region borders.",
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"install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/",
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"note": "GDExtension only — no engine rebuild needed."
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2026-06-08 00:17:28 +01:00
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}
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}
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}
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