"note":"Editor binary, built from engine 64fb5cc (4.6.4). Includes the new agent_skinned module (MultiSkinnedMeshInstance3D data plane + MultiSkinnedInstance3D renderer, 21 doctest cases all pass) + branding fixes (Tinqs in window titles, AppUserModelID, MessageBox, NSApp, SDL class, TTS, log tags, HTML editor; Windows .ico/.manifest/.natvis/.rc all renamed godot_* -> tinqs_*). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) \u2014 they are gitignored in the game repo. Run with the existing ariki-game project."
"note":"Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout."
"fix":"get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions \u2014 the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.",
"install":"cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/ \u2014 the game's .gitignore (bin/) means these never come from game git on macOS.",
"note":"GDExtension only \u2014 no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded."