"_install":"Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"note":"Mac only. Engine d88e0a05 on top of 51ed21d5: GPU-driven MultiMesh culling Stage A (compute frustum cull + compaction + indirect draw; RenderingServer.multimesh_set_gpu_cull) and Stage B (per-instance LOD bands on the GPU, multimesh_set_gpu_lods), real Metal GPU timestamps (renderGpuMs no longer 0 on Metal), staggered far cascades + per-pass region clears, fit_to_visible_depth (SDSM-lite, default off), Metal static argument-buffer copy-queue stall fix, Vulkan breadcrumb barrier fix (#185). GodotSharp regenerated (GetVideoAdapterMemory + MultimeshSetGpuCull/Lods present). windows-x64 untouched (still b1bc0aef) - Forge rebuilds from main, then pin."
"note":"Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) - install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules."