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{
"engine" : {
"macos-arm64" : {
"binary" : "engine/macos-arm64/tinqs.macos.editor.arm64.mono" ,
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"version" : "4.6.5.stable.mono.custom_build.420e74bf8" ,
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"engine_repo" : "tinqs/engine" ,
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"engine_commit" : "420e74b" ,
"sha256" : "69af9e1211793c0c3ca5a2770fc4fb8a448beea1c8842df412d00cced4b167fe" ,
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"target" : "editor" ,
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"built_on" : "2026-06-16" ,
"built_by" : "Kraken (local build — engine 4.6.5, agent_skinned crowd platform: mat4x3 palette + GPU distance-LOD + RGBA16F + set_bone_matrices; doctests green)" ,
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"toolchain" : "Xcode 26.3 (Apple clang 17)" ,
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"scons_flags" : "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS" ,
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"note" : "Editor binary, engine 420e74b (4.6.5). agent_skinned: mat4x3 (3-texel) palette, per-instance GPU distance-LOD (near=4-bone/2-frame, far=dominant-bone/nearest), RGBA16F, set_bone_matrices bulk-load. 24 module doctests green. Windows build pending from Forge."
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} ,
"windows-x64" : {
"binary" : "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe" ,
"console_binary" : "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe" ,
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"godotsharp" : "engine/windows-x64/GodotSharp" ,
"version" : "4.7.0.stable.mono.custom_build.4f2e02e5b7" ,
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"engine_repo" : "tinqs/engine" ,
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"engine_commit" : "4f2e02e5b7" ,
"sha256" : "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b" ,
"sha256_console" : "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391" ,
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"target" : "editor" ,
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"built_on" : "2026-06-19" ,
"built_by" : "Forge (Ozan's Windows box — local build, Godot 4.7 migration)" ,
"toolchain" : "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies" ,
"scons_flags" : "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes" ,
"godotsharp_install" : "cp -R engine/windows-x64/GodotSharp <engine-bin-dir>/GodotSharp (REQUIRED for the C# game: dotnet build links against these Api/Tools assemblies; version-matched to this binary)" ,
"note" : "Branded 4.7 editor binary + console + GodotSharp C# assemblies. Built from engine 4f2e02e5b7 (4.7 single-version snapshot + Windows build fixes: terrain_3d template-safety, .rc icon refs, d3d12/angle/accesskit dep flags). Verified: editor + both export templates build clean; ariki-game runs at 59fps with sim connected. NOTE: macos-arm64 above is still 4.6.5 — Kraken must rebuild + republish for 4.7."
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}
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} ,
"terrain_3d" : {
"macos-arm64" : {
"debug_framework" : "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework" ,
"release_framework" : "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework" ,
"sha256_debug" : "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216" ,
"sha256_release" : "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564" ,
"engine_repo" : "tinqs/engine" ,
"engine_commit" : "bb8fe2f" ,
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"built_against_engine_binary" : "de00a306c" ,
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"built_on" : "2026-06-09" ,
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"built_by" : "Kraken" ,
"fix" : "get_height no longer returns NaN at region borders." ,
"install" : "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/" ,
"note" : "GDExtension only — no engine rebuild needed."
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}
}
}