Files
builds/manifest.json
T
ozan 33d271c783 engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
- Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor +
  console binaries (was 4.6.5 / 420e74bf8, now discarded).
- Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to
  build & run the C# game against this binary (dotnet build links these). Mirrors
  the consume model: build once, everyone consumes.
- manifest.json: version/commit/sha256 bumped, godotsharp path + install note added.

macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 04:18:27 +01:00

51 lines
3.4 KiB
JSON

{
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"version": "4.6.5.stable.mono.custom_build.420e74bf8",
"engine_repo": "tinqs/engine",
"engine_commit": "420e74b",
"sha256": "69af9e1211793c0c3ca5a2770fc4fb8a448beea1c8842df412d00cced4b167fe",
"target": "editor",
"built_on": "2026-06-16",
"built_by": "Kraken (local build — engine 4.6.5, agent_skinned crowd platform: mat4x3 palette + GPU distance-LOD + RGBA16F + set_bone_matrices; doctests green)",
"toolchain": "Xcode 26.3 (Apple clang 17)",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
"note": "Editor binary, engine 420e74b (4.6.5). agent_skinned: mat4x3 (3-texel) palette, per-instance GPU distance-LOD (near=4-bone/2-frame, far=dominant-bone/nearest), RGBA16F, set_bone_matrices bulk-load. 24 module doctests green. Windows build pending from Forge."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
"godotsharp": "engine/windows-x64/GodotSharp",
"version": "4.7.0.stable.mono.custom_build.4f2e02e5b7",
"engine_repo": "tinqs/engine",
"engine_commit": "4f2e02e5b7",
"sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b",
"sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391",
"target": "editor",
"built_on": "2026-06-19",
"built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
"godotsharp_install": "cp -R engine/windows-x64/GodotSharp <engine-bin-dir>/GodotSharp (REQUIRED for the C# game: dotnet build links against these Api/Tools assemblies; version-matched to this binary)",
"note": "Branded 4.7 editor binary + console + GodotSharp C# assemblies. Built from engine 4f2e02e5b7 (4.7 single-version snapshot + Windows build fixes: terrain_3d template-safety, .rc icon refs, d3d12/angle/accesskit dep flags). Verified: editor + both export templates build clean; ariki-game runs at 59fps with sim connected. NOTE: macos-arm64 above is still 4.6.5 — Kraken must rebuild + republish for 4.7."
}
},
"terrain_3d": {
"macos-arm64": {
"debug_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework",
"release_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework",
"sha256_debug": "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216",
"sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564",
"engine_repo": "tinqs/engine",
"engine_commit": "bb8fe2f",
"built_against_engine_binary": "de00a306c",
"built_on": "2026-06-09",
"built_by": "Kraken",
"fix": "get_height no longer returns NaN at region borders.",
"install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/",
"note": "GDExtension only — no engine rebuild needed."
}
}
}