"_install":"Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"note":"Mac only. Engine 51ed21d5 (= code commit 2012a2d0 + a 6-line wiki commit) = 4.7.2 + static shadow cache + get_video_adapter_memory + 2026-10-05 round: static_tiles_per_frame (default 2), live_caster_min_screen_radius (default 0.005), static_default_static + static_dynamic_caster_layers (layer 19, off by default), GPU device-lost report in every build (adapter/driver/device-fault/video memory line), runtime gpu_breadcrumbs setting / --gpu-breadcrumbs, Metal command-buffer error report. GodotSharp REGENERATED from this binary - install binary + GodotSharp together via the update-engine skill. Game side needs ariki-game >= a3a7aa4ac for env staticshadow contract|budget|sizecull and /perf renderCpuMs/renderGpuMs/gc. Windows in this repo is 2caca361 (b1bc0aef + get_video_adapter_memory, no 2026-10-05 round) until Forge rebuilds from main."
"note":"Engine 2caca361 = b1bc0aef (4.7.2 + directional static shadow cache + stepped shadow sun crossfade) + RenderingServer.get_video_adapter_memory (UyGar's feat/video-adapter-memory, the same code the Mac 51ed21d5 build carries). Does NOT include the 2026-10-05 round (shadow pass diet, staggered/fit cascades, shadow_lod_bias, GPU MultiMesh cull Stage A/B): ariki-game guards every one of those (HasMethod / ProjectSettings no-op), so it runs, those knobs just do nothing on Windows. GodotSharp REGENERATED from this build (glue verified: Terrain3D + GetVideoAdapterMemory present; nupkgs 4.7.2 only, the stray nested GodotSharp/GodotSharp copy is gone) - install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules."