Commit Graph

5 Commits

Author SHA1 Message Date
ozan d895a18537 engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded)
Windows editor binary rebuilt from engine HEAD 64fb5cc3ae:
- agent_skinned module (GPU instanced skinned mesh)
- godot→tinqs branding rename complete
- 4.6.4 version bump
- D3D12 SDK support
- MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies

SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb
SHA256 (console): 353e7a3ac365697820ca971d71b364b

Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
2026-06-14 00:34:48 +01:00
ozan 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 03:54:52 +01:00
ozan aeeab69f5a engine(macos-arm64): fresh local build de00a30 (post history-squash) + manifest
Locally-built (pipeline not yet trusted) editor mono binary from the clean squashed-history engine
(de00a306c). Replaces the pre-squash 01413b2 binary. sha256 1dd8fbad…. .NET assemblies + Terrain3D
addon come from the game project.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 00:24:23 +01:00
ozan 7ad6daafc2 engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:17:28 +01:00
ozan e73a5f59c0 Initial commit 2026-06-07 23:17:01 +00:00