ozan and Claude Opus 5.5
74072b67d7
engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 04:01:03 +01:00
ozan and Claude Opus 5.5
af72922179
docs: drop throttled Windows perf claims (Forge power plan); keep oracle + VUID facts
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:50:20 +01:00
ozan and Claude Opus 5.5
6b7dab6242
chore: delete every Forge handoff from builds - Windows test steps and results live on the engine wiki page that owns the feature; README and master plan point there
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:09:33 +01:00
ozan
c1b7e0809a
engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated
2026-10-19 01:50:44 +01:00
ozan and Claude Opus 5.5
4485763114
engine(macos-arm64): publish a967d12b - parallel draw-list replay (Vulkan) + parallel draw-list recording (all drivers); GodotSharp regenerated
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:18:41 +01:00
ozan
ddb10953c6
engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean
2026-10-18 22:00:20 +01:00
ozan and Claude Opus 5.5
004ca6d959
engine(macos-arm64): publish e64890fd — Apple render-thread autorelease drain (Mach-port/Metal leak under thread_model=2), G4 mergeable-draw counter; GodotSharp regenerated; Forge handoff
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 21:05:12 +01:00
ozan
26cc48e674
Merge remote-tracking branch 'origin/main'
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# Conflicts:
# README.md
# manifest.json
2026-10-18 05:12:54 +01:00
ozan
bb9c51a665
engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes
2026-10-18 05:06:52 +01:00
ozan and Claude Opus 5.5
76f088e6a0
engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:56:22 +01:00
ozan
bdb2dc8ca8
engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap)
2026-10-18 04:35:59 +01:00
ozan and Claude Opus 5.5
9d90e417ba
engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 02:50:40 +01:00
ozan and Claude Opus 5.5
50ac90c232
docs(macos-arm64): 7fb81364 note - Windows already carries 7fb81364, both platforms match; no skip-check needed
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 23:03:19 +01:00
ozan and Claude Opus 5.5
187d0dace5
engine(macos-arm64): publish 7fb81364 - 0ec39c95 + crash-report review fixes (no API change, GodotSharp unchanged); the game pin 4.7.2@0ec39c954 refuses it until Windows publishes 7fb81364 and the pin moves - TINQS_ENGINE_SKIP_CHECK=1 meanwhile
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 23:03:03 +01:00
ozan
871000bcf4
engine(windows-x64): publish 7fb81364b — crash-handler fixes (first-wins claim, freeze note/context); GodotSharp regenerated
2026-10-17 22:50:13 +01:00
ozan
f277a0e30a
engine(windows-x64): publish 0ec39c954 — GPU diet + R0 P5 crash/freeze/device-lost reporting, GodotSharp regenerated
2026-10-17 22:25:43 +01:00
ozan and Claude Opus 5.5
935b73e624
engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 21:21:57 +01:00
ozan and Claude Fable 5.1
c737ff6c05
engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 19:21:54 +01:00
ozan and Claude Fable 5.1
b399bb810a
engine(macos-arm64): publish b0daf759 — GPU culling Stage C + housekeeping, static cache single-sample/hard-filter options, Metal profiler fix, parallel shadow fill; GodotSharp regenerated; smoke 0 wrapper errors
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 18:19:44 +01:00
ozan and Claude Fable 5.1
c6849a35d9
engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:21:58 +01:00
ozan
7bb622364e
engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix ( #185 ), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge
2026-10-05 15:42:03 +01:00
ozan and Claude Fable 5.1
73429aa439
engine(macos-arm64): publish 51ed21d5 — shadow pass diet (static tile budget, live caster screen-size cull, inverted static contract switch) + GPU device-lost diagnostics, on top of 4.7.2 + static shadow cache + get_video_adapter_memory; GodotSharp regenerated; smoke on Kraken: 0 wrapper errors, inverted contract 1379 → 956 draws on the staged village; windows-x64 untouched (still b1bc0aef)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 11:37:33 +01:00
ozan and Claude Fable 5.1
dabf77d90a
engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 10:51:47 +01:00
ozan and Cursor
bb428cf63d
engine(macos-arm64): publish 4.7.2 with the static shadow cache
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Mac teammates install this binary and its GodotSharp together. Windows stays on fec9847. The engine source repo is unchanged and stays private.
Co-authored-by: Cursor <cursoragent@cursor.com >
2026-09-28 01:49:08 +01:00
ozan
d37d77f6ab
engine(windows-x64): fec9847 — spring-bone collision fix + lateral coupling
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Match the Kraken macos-arm64 drop: same engine commit, regenerated GodotSharp (lateral_coupling), Planet-Dot splash baked in.
2026-08-21 20:48:59 +01:00
ozan and Claude Opus 4.8
eeae1a1f89
move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there
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Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-19 04:54:15 +01:00
ozan and Claude Opus 4.8
b0810fbdfd
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
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- Replace macOS binary with the 4.7 build where Terrain3D + agent_skinned are native
engine modules (no GDExtension .framework). Fixed C# bindability (set_plugin->Object,
abstract Terrain3DAssetResource, drop dup duplicate bind) so glue generates.
- SHIP GodotSharp alongside the binary (matched pair) — stale/missing GodotSharp causes
"Wrapper class not found for Terrain3D" / ".NET assemblies not found". Engine does not
regenerate it. Un-ignore GodotSharp in .gitignore.
- manifest.json: macOS -> 4.7 (4ba7b5b) + new sha + godotsharp field; drop obsolete
terrain_3d GDExtension section; windows flagged 4.7-pending.
- Add .agents/skills/update-engine (mac+win self-serve install) + README + Forge handoff.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-19 02:35:00 +01:00
ozan and Claude Opus 4.8
7ad6daafc2
engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
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Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com >
2026-06-08 00:17:28 +01:00
ozan
e73a5f59c0
Initial commit
2026-06-07 23:17:01 +00:00