move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2026-06-19 04:54:15 +01:00
parent 693e913ecc
commit eeae1a1f89
3 changed files with 5 additions and 104 deletions
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@@ -8,9 +8,10 @@ Build artifacts for the Tinqs stack — engine editor binaries (+ their GodotSha
## Installing / updating the engine
**Don't copy files by hand — run the skill:** [`.agents/skills/update-engine`](.agents/skills/update-engine/SKILL.md).
Hand it to your agent; it installs the binary + GodotSharp into `../engine/bin/`, wipes stale
caches, and verifies. Covers macOS + Windows.
**Don't copy files by hand — run the `update-engine` skill (it lives in the game repo, which everyone has):**
[tinqs.com/tinqs/ariki-game · .agents/skills/update-engine](https://tinqs.com/tinqs/ariki-game/src/branch/main/.agents/skills/update-engine/SKILL.md).
Hand it to your agent; it `tinqs pull`s ariki-game + builds, installs the binary + GodotSharp into
`../engine/bin/`, wipes stale caches, and verifies. Covers macOS + Windows.
## ⚠️ The one rule: binary + GodotSharp are a MATCHED PAIR