engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,3 +1,11 @@
|
||||
# builds
|
||||
# tinqs/builds
|
||||
|
||||
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
|
||||
Build artifacts for the Tinqs stack — engine editor binaries and game exports.
|
||||
**Binaries are stored via Git LFS** (see `.gitattributes`). Source lives in `tinqs/engine`,
|
||||
`tinqs/ariki-game`, `tinqs/ariki-sim`. See `manifest.json` for what's here.
|
||||
|
||||
Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see
|
||||
`docs/ai/plans/build-pipeline-architecture-2026-06-07.md`.
|
||||
|
||||
## Current contents
|
||||
- `engine/macos-arm64/tinqs.macos.editor.arm64.mono` — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
|
||||
|
||||
Reference in New Issue
Block a user