From 7ad6daafc207c832efe6abcb46d1ee2737781687 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Mon, 8 Jun 2026 00:17:28 +0100 Subject: [PATCH] =?UTF-8?q?engine:=20mac=D0=9ES=20arm64=20editor=20build?= =?UTF-8?q?=20(godot=204.6.3=20fork,=20mono)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo. Co-Authored-By: Claude Opus 4.8 (1M context) --- .gitattributes | 3 +++ README.md | 12 ++++++++++-- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 3 +++ manifest.json | 15 +++++++++++++++ 4 files changed, 31 insertions(+), 2 deletions(-) create mode 100644 .gitattributes create mode 100755 engine/macos-arm64/tinqs.macos.editor.arm64.mono create mode 100644 manifest.json diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..758a40e --- /dev/null +++ b/.gitattributes @@ -0,0 +1,3 @@ +engine/** filter=lfs diff=lfs merge=lfs -text +*.pck filter=lfs diff=lfs merge=lfs -text +*.exe filter=lfs diff=lfs merge=lfs -text diff --git a/README.md b/README.md index 2ef341c..7558d62 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,11 @@ -# builds +# tinqs/builds -Build artifacts (engine editor binaries, exports). Binaries via LFS/releases. \ No newline at end of file +Build artifacts for the Tinqs stack — engine editor binaries and game exports. +**Binaries are stored via Git LFS** (see `.gitattributes`). Source lives in `tinqs/engine`, +`tinqs/ariki-game`, `tinqs/ariki-sim`. See `manifest.json` for what's here. + +Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see +`docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. + +## Current contents +- `engine/macos-arm64/tinqs.macos.editor.arm64.mono` — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3. diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono new file mode 100755 index 0000000..1ec4f4c --- /dev/null +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e1d359724a99858f03280e3bad4a758585f338c0e5dbd04ee63af7ad6ebd542d +size 134146608 diff --git a/manifest.json b/manifest.json new file mode 100644 index 0000000..49b7a79 --- /dev/null +++ b/manifest.json @@ -0,0 +1,15 @@ +{ + "engine": { + "macos-arm64": { + "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", + "version": "4.6.3.stable.mono", + "engine_repo": "tinqs/engine", + "engine_commit": "01413b2", + "target": "editor", + "built_on": "2026-06-08", + "toolchain": "Xcode 26.3 (Apple clang 17)", + "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan", + "note": "Editor binary only. .NET assemblies (GodotSharp) built separately. Run with the existing game .pck." + } + } +}