Files
builds/.agents/wiki/master-plan.md
T
jeremy ee460c1676 agents: add AGENTS.md + .agents/ scaffolding (wiki/plans/skills stubs)
Adds the root AGENTS.md entry point and minimal .agents/ skeleton
(SOUL, wiki/master-plan+ARCHITECTURE, plans/, skills/) per the
per-repo-agents-convention. Existing handoffs/ untouched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 15:01:06 -07:00

981 B

Master plan — tinqs/builds

Current state

Build artifact repo: stores engine editor binaries + matched GodotSharp/ C# bindings for the Tinqs/Ariki stack, plus manifest.json tracking exact shipped versions. Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim — this repo only holds built output.

  • macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped.
  • Windows x64: engine 4.6.5 (pre-4.7), GDExtension Terrain3D, 4.7 upgrade pending Forge — see .agents/handoffs/forge-windows-4.7.md.

In flight

  • Windows 4.7 engine build + matching GodotSharp (blocked on Forge machine — see handoff).
  • Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in docs/ai/plans/build-pipeline-architecture-2026-06-07.md (hub repo, not here).

Recently shipped

  • macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored, GodotSharp regenerated to match.