ee460c1676
Adds the root AGENTS.md entry point and minimal .agents/ skeleton (SOUL, wiki/master-plan+ARCHITECTURE, plans/, skills/) per the per-repo-agents-convention. Existing handoffs/ untouched. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
981 B
981 B
Master plan — tinqs/builds
Current state
Build artifact repo: stores engine editor binaries + matched GodotSharp/ C# bindings for the
Tinqs/Ariki stack, plus manifest.json tracking exact shipped versions. Source lives in
tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim — this repo only holds built output.
- macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped.
- Windows x64: engine 4.6.5 (pre-4.7), GDExtension Terrain3D, 4.7 upgrade pending Forge —
see
.agents/handoffs/forge-windows-4.7.md.
In flight
- Windows 4.7 engine build + matching GodotSharp (blocked on Forge machine — see handoff).
- Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in
docs/ai/plans/build-pipeline-architecture-2026-06-07.md(hub repo, not here).
Recently shipped
- macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored, GodotSharp regenerated to match.