# Master plan — tinqs/builds ## Current state Build artifact repo: stores engine editor binaries + matched `GodotSharp/` C# bindings for the Tinqs/Ariki stack, plus `manifest.json` tracking exact shipped versions. Source lives in `tinqs/engine`, `tinqs/ariki-game`, `tinqs/ariki-sim` — this repo only holds built output. - macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped. - Windows x64: engine 4.6.5 (pre-4.7), GDExtension Terrain3D, 4.7 upgrade pending Forge — see `.agents/handoffs/forge-windows-4.7.md`. ## In flight - Windows 4.7 engine build + matching GodotSharp (blocked on Forge machine — see handoff). - Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in `docs/ai/plans/build-pipeline-architecture-2026-06-07.md` (hub repo, not here). ## Recently shipped - macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored, GodotSharp regenerated to match.