Files
builds/.agents/wiki/master-plan.md
T

23 lines
981 B
Markdown
Raw Normal View History

# Master plan — tinqs/builds
## Current state
Build artifact repo: stores engine editor binaries + matched `GodotSharp/` C# bindings for the
Tinqs/Ariki stack, plus `manifest.json` tracking exact shipped versions. Source lives in
`tinqs/engine`, `tinqs/ariki-game`, `tinqs/ariki-sim` — this repo only holds built output.
- macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped.
- Windows x64: engine 4.6.5 (pre-4.7), GDExtension Terrain3D, 4.7 upgrade pending Forge —
see `.agents/handoffs/forge-windows-4.7.md`.
## In flight
- Windows 4.7 engine build + matching GodotSharp (blocked on Forge machine — see handoff).
- Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in
`docs/ai/plans/build-pipeline-architecture-2026-06-07.md` (hub repo, not here).
## Recently shipped
- macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored,
GodotSharp regenerated to match.