4 Commits

Author SHA1 Message Date
ozan 33d271c783 engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
- Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor +
  console binaries (was 4.6.5 / 420e74bf8, now discarded).
- Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to
  build & run the C# game against this binary (dotnet build links these). Mirrors
  the consume model: build once, everyone consumes.
- manifest.json: version/commit/sha256 bumped, godotsharp path + install note added.

macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 04:18:27 +01:00
ozan 19e3cc84bd build(windows): engine 420e74bf8e (4.6.5) — agent_skinned mat4x3 palette, far-LOD dominant-bone 2026-06-16 01:41:48 +01:00
ozan d895a18537 engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded)
Windows editor binary rebuilt from engine HEAD 64fb5cc3ae:
- agent_skinned module (GPU instanced skinned mesh)
- godot→tinqs branding rename complete
- 4.6.4 version bump
- D3D12 SDK support
- MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies

SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb
SHA256 (console): 353e7a3ac365697820ca971d71b364b

Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
2026-06-14 00:34:48 +01:00
ozan 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 03:54:52 +01:00