- Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor +
console binaries (was 4.6.5 / 420e74bf8, now discarded).
- Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to
build & run the C# game against this binary (dotnet build links these). Mirrors
the consume model: build once, everyone consumes.
- manifest.json: version/commit/sha256 bumped, godotsharp path + install note added.
macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>