engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in); version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO (was: only macos-arm64 published). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -12,6 +12,20 @@
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"toolchain": "Xcode 26.3 (Apple clang 17)",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
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"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project."
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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"version": "4.6.3.stable.mono.custom_build.67d0322c0",
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"engine_repo": "tinqs/engine",
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"engine_commit": "67d0322",
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"sha256": "b86113409ab95ad68823f19192cdaea152824008f6560adbc55ab469304f660d",
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"target": "editor",
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"built_on": "2026-06-09",
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"built_by": "Forge (Ozan's Windows box — local build)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
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"note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout."
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}
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}
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}
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