merge: macOS engine update (4fe1323) + Windows rebuild (64fb5cc)

This commit is contained in:
2026-06-14 00:37:26 +01:00
6 changed files with 38 additions and 10 deletions
+24 -8
View File
@@ -2,16 +2,16 @@
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"version": "4.6.3.stable.mono.custom_build.de00a306c",
"version": "4.6.4.stable.mono.custom_build.4fe1323a7",
"engine_repo": "tinqs/engine",
"engine_commit": "de00a30",
"sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441",
"engine_commit": "4fe1323",
"sha256": "4599c0f90896e8f5d8a19a6a6ee9e5c987c6f0254f20daabc4f05c2d65497976",
"target": "editor",
"built_on": "2026-06-09",
"built_by": "Kraken (local build — pipeline not yet trusted/verified)",
"built_on": "2026-06-13",
"built_by": "Kraken (local build — engine 4.6.4, agent_skinned GPU-herd skinning fixed + visually verified)",
"toolchain": "Xcode 26.3 (Apple clang 17)",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project."
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
"note": "Editor binary, built from engine 4fe1323 (4.6.4). agent_skinned GPU skinned-herd renderer fixed + verified."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
@@ -26,7 +26,23 @@
"built_by": "Forge (Ozan's Windows box — local build)",
"toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies + D3D12 SDK",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
"note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 64fb5cc3ae (agent_skinned module, godot→tinqs branding renames, 4.6.4 version bump). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. console_binary = the .console.exe variant for terminal stdout."
"note": "Branded editor binary. Built from engine 64fb5cc3ae (agent_skinned module, godot→tinqs branding, 4.6.4). Console binary included."
}
},
"terrain_3d": {
"macos-arm64": {
"debug_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework",
"release_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework",
"sha256_debug": "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216",
"sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564",
"engine_repo": "tinqs/engine",
"engine_commit": "bb8fe2f",
"built_against_engine_binary": "de00a306c",
"built_on": "2026-06-09",
"built_by": "Kraken",
"fix": "get_height no longer returns NaN at region borders.",
"install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/",
"note": "GDExtension only — no engine rebuild needed."
}
}
}