From 36c121df9bbc0225e5362493f0952f7f027a21e4 Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Wed, 10 Jun 2026 00:19:25 +0100 Subject: [PATCH 1/3] terrain3d macos-arm64 frameworks (engine bb8fe2f): get_height region-border NaN fix MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit GDExtension rebuild only — the engine binary is UNCHANGED (keep de00a30). Built on Kraken via engine/terrain3d/build.sh against de00a30's dumped ABI; ad-hoc signed; itest 70/70 in ariki-game with these loaded. The game repo gitignores addons/terrain_3d/bin so macOS terrain libs ship from HERE — install: cp -R engine/macos-arm64/terrain_3d/bin/*.framework /addons/terrain_3d/bin/ Co-Authored-By: Claude Opus 4.8 (1M context) --- .../_CodeSignature/CodeResources | 3 +++ .../libterrain.macos.debug | 3 +++ .../_CodeSignature/CodeResources | 3 +++ .../libterrain.macos.release | 3 +++ manifest.json | 18 +++++++++++++++++- 5 files changed, 29 insertions(+), 1 deletion(-) create mode 100644 engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/_CodeSignature/CodeResources create mode 100755 engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/libterrain.macos.debug create mode 100644 engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/_CodeSignature/CodeResources create mode 100644 engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/libterrain.macos.release diff --git a/engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/_CodeSignature/CodeResources b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/_CodeSignature/CodeResources new file mode 100644 index 0000000..82736c8 --- /dev/null +++ b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/_CodeSignature/CodeResources @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3de9ed42ab92f66b2c6033b59ccfa441b1d050c319daeeb557551b4da513147e +size 1716 diff --git a/engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/libterrain.macos.debug b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/libterrain.macos.debug new file mode 100755 index 0000000..aae9c72 --- /dev/null +++ b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework/libterrain.macos.debug @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216 +size 1683648 diff --git a/engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/_CodeSignature/CodeResources b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/_CodeSignature/CodeResources new file mode 100644 index 0000000..82736c8 --- /dev/null +++ b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/_CodeSignature/CodeResources @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3de9ed42ab92f66b2c6033b59ccfa441b1d050c319daeeb557551b4da513147e +size 1716 diff --git a/engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/libterrain.macos.release b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/libterrain.macos.release new file mode 100644 index 0000000..1aa6631 --- /dev/null +++ b/engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework/libterrain.macos.release @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564 +size 1268560 diff --git a/manifest.json b/manifest.json index 2b63fe4..57e6498 100644 --- a/manifest.json +++ b/manifest.json @@ -11,7 +11,7 @@ "built_by": "Kraken (local build — pipeline not yet trusted/verified)", "toolchain": "Xcode 26.3 (Apple clang 17)", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan", - "note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project." + "note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) — they are gitignored in the game repo. Run with the existing ariki-game project." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", @@ -27,5 +27,21 @@ "scons_flags": "platform=windows target=editor module_mono_enabled=yes", "note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout." } + }, + "terrain_3d": { + "macos-arm64": { + "debug_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework", + "release_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework", + "sha256_debug": "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216", + "sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564", + "engine_repo": "tinqs/engine", + "engine_commit": "bb8fe2f", + "built_against_engine_binary": "de00a306c (ABI via dumped extension_api.json — engine binary itself UNCHANGED, keep using de00a30)", + "built_on": "2026-06-09", + "built_by": "Kraken (engine/terrain3d/build.sh — dump API, scons editor+release, ad-hoc sign)", + "fix": "get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions — the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.", + "install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework /addons/terrain_3d/bin/ — the game's .gitignore (bin/) means these never come from game git on macOS.", + "note": "GDExtension only — no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded." + } } } From a2d763fc3b3277bdbc4c2b164cd2aeda175fc45b Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Sat, 13 Jun 2026 04:26:06 +0100 Subject: [PATCH 2/3] =?UTF-8?q?engine(macos-arm64):=204.6.4=20build=20(64f?= =?UTF-8?q?b5cc)=20=E2=80=94=20agent=5Fskinned=20+=20branding=20fixes?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Brings in the 4.6.4 build of the Tinqs engine fork: - New agent_skinned module: MultiSkinnedMeshInstance3D (data plane, pure-CPU, PackedFloat32Array, lazy ImageTexture) + MultiSkinnedInstance3D (renderer, ShaderMaterial with 4-bone linear-blend skinning shader, samples the data source's bone texture via gl_InstanceID). 21 doctest cases all pass. - Branding fixes: window titles (X11/Wayland), AppUserModelID (Windows), NSApp (macOS), TTS class, SDL window class, log tags (Android), proxy_tag + xdg_toplevel_icon (Wayland), HTML editor meta. Windows .ico/.manifest/.natvis/.rc all renamed godot_* -> tinqs_*. - Version 4.6.3 -> 4.6.4. Built on Kraken (macOS Apple Silicon). 134MB editor mono binary. Verify on consumer side: shasum -a 256 of the copied binary must match this manifest's sha256. --- .../macos-arm64/tinqs.macos.editor.arm64.mono | 4 ++-- manifest.json | 24 +++++++++---------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index 7a3df9f..d5ccda7 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441 -size 134047536 +oid sha256:aa9652f9cb58ec2027b923a4e8f3fd9f15ca6e3231a7073e665f3c4f309770f1 +size 134103280 diff --git a/manifest.json b/manifest.json index 57e6498..9d3723f 100644 --- a/manifest.json +++ b/manifest.json @@ -2,16 +2,16 @@ "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", - "version": "4.6.3.stable.mono.custom_build.de00a306c", + "version": "4.6.4.stable.mono.custom_build.ad16dc90f", "engine_repo": "tinqs/engine", - "engine_commit": "de00a30", - "sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441", + "engine_commit": "64fb5cc", + "sha256": "aa9652f9cb58ec2027b923a4e8f3fd9f15ca6e3231a7073e665f3c4f309770f1", "target": "editor", - "built_on": "2026-06-09", - "built_by": "Kraken (local build — pipeline not yet trusted/verified)", + "built_on": "2026-06-13", + "built_by": "Kraken (local build \u2014 engine 4.6.4 with agent_skinned module + branding fixes)", "toolchain": "Xcode 26.3 (Apple clang 17)", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan", - "note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) — they are gitignored in the game repo. Run with the existing ariki-game project." + "note": "Editor binary, built from engine 64fb5cc (4.6.4). Includes the new agent_skinned module (MultiSkinnedMeshInstance3D data plane + MultiSkinnedInstance3D renderer, 21 doctest cases all pass) + branding fixes (Tinqs in window titles, AppUserModelID, MessageBox, NSApp, SDL class, TTS, log tags, HTML editor; Windows .ico/.manifest/.natvis/.rc all renamed godot_* -> tinqs_*). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) \u2014 they are gitignored in the game repo. Run with the existing ariki-game project." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", @@ -22,7 +22,7 @@ "sha256": "b86113409ab95ad68823f19192cdaea152824008f6560adbc55ab469304f660d", "target": "editor", "built_on": "2026-06-09", - "built_by": "Forge (Ozan's Windows box — local build)", + "built_by": "Forge (Ozan's Windows box \u2014 local build)", "toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies", "scons_flags": "platform=windows target=editor module_mono_enabled=yes", "note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 67d0322. .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project. console_binary = the .console.exe variant for terminal stdout." @@ -36,12 +36,12 @@ "sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564", "engine_repo": "tinqs/engine", "engine_commit": "bb8fe2f", - "built_against_engine_binary": "de00a306c (ABI via dumped extension_api.json — engine binary itself UNCHANGED, keep using de00a30)", + "built_against_engine_binary": "de00a306c (ABI via dumped extension_api.json \u2014 engine binary itself UNCHANGED, keep using de00a30)", "built_on": "2026-06-09", - "built_by": "Kraken (engine/terrain3d/build.sh — dump API, scons editor+release, ad-hoc sign)", - "fix": "get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions — the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.", - "install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework /addons/terrain_3d/bin/ — the game's .gitignore (bin/) means these never come from game git on macOS.", - "note": "GDExtension only — no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded." + "built_by": "Kraken (engine/terrain3d/build.sh \u2014 dump API, scons editor+release, ad-hoc sign)", + "fix": "get_height no longer returns NaN at region borders (bilerp corners crossing a missing neighbor region propagated NaN for valid positions \u2014 the NaN-on-saved-.res bug the game shimmed around). Hole semantics unchanged.", + "install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework /addons/terrain_3d/bin/ \u2014 the game's .gitignore (bin/) means these never come from game git on macOS.", + "note": "GDExtension only \u2014 no engine rebuild needed or performed. Verified: ariki-game itest 70/70 with these frameworks loaded." } } } From 7c5b817d99554d196437d3bfbf392d943b2e901b Mon Sep 17 00:00:00 2001 From: Ozan Bozkurt Date: Sat, 13 Jun 2026 23:38:00 +0100 Subject: [PATCH 3/3] =?UTF-8?q?engine/macos-arm64:=20publish=204.6.4=20(4f?= =?UTF-8?q?e1323)=20=E2=80=94=20agent=5Fskinned=20GPU=20herd=20skinning=20?= =?UTF-8?q?FIXED?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit New editor binary with the agent_skinned skinned-herd renderer visually verified: TANGENT vec3 shader fix + albedo_tex, and the column-major bone-matrix transpose fix (was crumpling meshes). sha256 4599c0f9… See engine wiki agent-skinned-gpu-herd.md. Co-Authored-By: Claude Opus 4.8 (1M context) --- engine/macos-arm64/tinqs.macos.editor.arm64.mono | 2 +- manifest.json | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/engine/macos-arm64/tinqs.macos.editor.arm64.mono b/engine/macos-arm64/tinqs.macos.editor.arm64.mono index d5ccda7..80dd469 100755 --- a/engine/macos-arm64/tinqs.macos.editor.arm64.mono +++ b/engine/macos-arm64/tinqs.macos.editor.arm64.mono @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:aa9652f9cb58ec2027b923a4e8f3fd9f15ca6e3231a7073e665f3c4f309770f1 +oid sha256:4599c0f90896e8f5d8a19a6a6ee9e5c987c6f0254f20daabc4f05c2d65497976 size 134103280 diff --git a/manifest.json b/manifest.json index 9d3723f..088f2a2 100644 --- a/manifest.json +++ b/manifest.json @@ -2,16 +2,16 @@ "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", - "version": "4.6.4.stable.mono.custom_build.ad16dc90f", + "version": "4.6.4.stable.mono.custom_build.4fe1323a7", "engine_repo": "tinqs/engine", - "engine_commit": "64fb5cc", - "sha256": "aa9652f9cb58ec2027b923a4e8f3fd9f15ca6e3231a7073e665f3c4f309770f1", + "engine_commit": "4fe1323", + "sha256": "4599c0f90896e8f5d8a19a6a6ee9e5c987c6f0254f20daabc4f05c2d65497976", "target": "editor", "built_on": "2026-06-13", - "built_by": "Kraken (local build \u2014 engine 4.6.4 with agent_skinned module + branding fixes)", + "built_by": "Kraken (local build \u2014 engine 4.6.4, agent_skinned GPU-herd skinning fixed + visually verified)", "toolchain": "Xcode 26.3 (Apple clang 17)", - "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan", - "note": "Editor binary, built from engine 64fb5cc (4.6.4). Includes the new agent_skinned module (MultiSkinnedMeshInstance3D data plane + MultiSkinnedInstance3D renderer, 21 doctest cases all pass) + branding fixes (Tinqs in window titles, AppUserModelID, MessageBox, NSApp, SDL class, TTS, log tags, HTML editor; Windows .ico/.manifest/.natvis/.rc all renamed godot_* -> tinqs_*). .NET assemblies (GodotSharp) are provided by the game project. Terrain3D macOS frameworks ship HERE (see terrain_3d below) \u2014 they are gitignored in the game repo. Run with the existing ariki-game project." + "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", + "note": "Editor binary, built from engine 4fe1323 (4.6.4). agent_skinned GPU skinned-herd renderer (MultiSkinnedMeshInstance3D + MultiSkinnedInstance3D) is now VISUALLY VERIFIED driving the Ariki crocodile \u2014 fixed two bugs the data-plane doctests never caught: (1) default shader compared TANGENT as vec4 (it's vec3 in Godot 4) so it never compiled; added an albedo_tex uniform+fragment so herds texture out of the box; (2) bone matrices were stored basis-ROWS but the shader reads mat4(c0,c1,c2,c3) as COLUMNS, transposing every bone and crumpling the mesh \u2014 now stored column-major (regression test added). Plus branding fixes (Tinqs window titles, AppUserModelID, etc.). .NET assemblies (GodotSharp) come from the game project. Terrain3D macOS frameworks ship HERE (terrain_3d below). See engine wiki agent-skinned-gpu-herd.md." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",