engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies

- Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor +
  console binaries (was 4.6.5 / 420e74bf8, now discarded).
- Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to
  build & run the C# game against this binary (dotnet build links these). Mirrors
  the consume model: build once, everyone consumes.
- manifest.json: version/commit/sha256 bumped, godotsharp path + install note added.

macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-19 04:17:35 +01:00
parent e06ff7c3ca
commit 33d271c783
188 changed files with 568 additions and 14 deletions
+11 -9
View File
@@ -16,17 +16,19 @@
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
"version": "4.6.5.stable.mono.custom_build.420e74bf8",
"godotsharp": "engine/windows-x64/GodotSharp",
"version": "4.7.0.stable.mono.custom_build.4f2e02e5b7",
"engine_repo": "tinqs/engine",
"engine_commit": "420e74bf8e",
"sha256": "bfb66aa9a945afb8e44d0ea1f184b4e2a2c90a435e43c37b009bcf1c615576b2",
"sha256_console": "b64fc96acdd86edde311c8b1eccb83313870e8c47c7c592f3ff8deee372f2f8c",
"engine_commit": "4f2e02e5b7",
"sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b",
"sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391",
"target": "editor",
"built_on": "2026-06-16",
"built_by": "Forge (Ozan's Windows box — local build)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
"note": "Branded editor binary. Built from engine 420e74bf8e (agent_skinned mat4x3 palette, far-LOD dominant-bone, set_bone_matrices, crowd-engine-roadmap). 4.6.5. Console binary included."
"built_on": "2026-06-19",
"built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
"godotsharp_install": "cp -R engine/windows-x64/GodotSharp <engine-bin-dir>/GodotSharp (REQUIRED for the C# game: dotnet build links against these Api/Tools assemblies; version-matched to this binary)",
"note": "Branded 4.7 editor binary + console + GodotSharp C# assemblies. Built from engine 4f2e02e5b7 (4.7 single-version snapshot + Windows build fixes: terrain_3d template-safety, .rc icon refs, d3d12/angle/accesskit dep flags). Verified: editor + both export templates build clean; ariki-game runs at 59fps with sim connected. NOTE: macos-arm64 above is still 4.6.5 — Kraken must rebuild + republish for 4.7."
}
},
"terrain_3d": {