engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
- Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor + console binaries (was 4.6.5 / 420e74bf8, now discarded). - Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to build & run the C# game against this binary (dotnet build links these). Mirrors the consume model: build once, everyone consumes. - manifest.json: version/commit/sha256 bumped, godotsharp path + install note added. macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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"version": "4.6.5.stable.mono.custom_build.420e74bf8",
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"godotsharp": "engine/windows-x64/GodotSharp",
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"version": "4.7.0.stable.mono.custom_build.4f2e02e5b7",
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"engine_repo": "tinqs/engine",
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"engine_commit": "420e74bf8e",
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"sha256": "bfb66aa9a945afb8e44d0ea1f184b4e2a2c90a435e43c37b009bcf1c615576b2",
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"sha256_console": "b64fc96acdd86edde311c8b1eccb83313870e8c47c7c592f3ff8deee372f2f8c",
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"engine_commit": "4f2e02e5b7",
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"sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b",
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"sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391",
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"target": "editor",
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"built_on": "2026-06-16",
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"built_by": "Forge (Ozan's Windows box — local build)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, mono glue + GodotSharp assemblies",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
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"note": "Branded editor binary. Built from engine 420e74bf8e (agent_skinned mat4x3 palette, far-LOD dominant-bone, set_bone_matrices, crowd-engine-roadmap). 4.6.5. Console binary included."
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"built_on": "2026-06-19",
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"built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
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"godotsharp_install": "cp -R engine/windows-x64/GodotSharp <engine-bin-dir>/GodotSharp (REQUIRED for the C# game: dotnet build links against these Api/Tools assemblies; version-matched to this binary)",
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"note": "Branded 4.7 editor binary + console + GodotSharp C# assemblies. Built from engine 4f2e02e5b7 (4.7 single-version snapshot + Windows build fixes: terrain_3d template-safety, .rc icon refs, d3d12/angle/accesskit dep flags). Verified: editor + both export templates build clean; ariki-game runs at 59fps with sim connected. NOTE: macos-arm64 above is still 4.6.5 — Kraken must rebuild + republish for 4.7."
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}
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},
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"terrain_3d": {
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