From 33d271c783ca0ac907f1a72cfd1b3848bff858d0 Mon Sep 17 00:00:00 2001 From: ozan Date: Fri, 19 Jun 2026 04:17:35 +0100 Subject: [PATCH] engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor + console binaries (was 4.6.5 / 420e74bf8, now discarded). - Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to build & run the C# game against this binary (dotnet build links these). Mirrors the consume model: build once, everyone consumes. - manifest.json: version/commit/sha256 bumped, godotsharp path + install note added. macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7. Co-Authored-By: Claude Opus 4.8 (1M context) --- .gitignore | 4 ++-- .../GodotSharp/Api/Debug/GodotPlugins.dll | 3 +++ .../GodotSharp/Api/Debug/GodotPlugins.pdb | 3 +++ .../Api/Debug/GodotPlugins.runtimeconfig.json | 3 +++ .../GodotSharp/Api/Debug/GodotSharp.dll | 3 +++ .../GodotSharp/Api/Debug/GodotSharp.pdb | 3 +++ .../GodotSharp/Api/Debug/GodotSharp.xml | 3 +++ .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 3 +++ .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 3 +++ .../GodotSharp/Api/Debug/GodotSharpEditor.xml | 3 +++ .../GodotSharp/Api/Release/GodotPlugins.dll | 3 +++ .../GodotSharp/Api/Release/GodotPlugins.pdb | 3 +++ .../Release/GodotPlugins.runtimeconfig.json | 3 +++ .../GodotSharp/Api/Release/GodotSharp.dll | 3 +++ .../GodotSharp/Api/Release/GodotSharp.pdb | 3 +++ .../GodotSharp/Api/Release/GodotSharp.xml | 3 +++ .../Api/Release/GodotSharpEditor.dll | 3 +++ .../Api/Release/GodotSharpEditor.pdb | 3 +++ .../Api/Release/GodotSharpEditor.xml | 3 +++ .../GodotSharp/Api/Debug/GodotPlugins.dll | 3 +++ .../GodotSharp/Api/Debug/GodotPlugins.pdb | 3 +++ .../Api/Debug/GodotPlugins.runtimeconfig.json | 3 +++ .../GodotSharp/Api/Debug/GodotSharp.dll | 3 +++ .../GodotSharp/Api/Debug/GodotSharp.pdb | 3 +++ .../GodotSharp/Api/Debug/GodotSharp.xml | 3 +++ .../GodotSharp/Api/Debug/GodotSharpEditor.dll | 3 +++ .../GodotSharp/Api/Debug/GodotSharpEditor.pdb | 3 +++ .../GodotSharp/Api/Debug/GodotSharpEditor.xml | 3 +++ .../GodotSharp/Api/Release/GodotPlugins.dll | 3 +++ .../GodotSharp/Api/Release/GodotPlugins.pdb | 3 +++ .../Release/GodotPlugins.runtimeconfig.json | 3 +++ .../GodotSharp/Api/Release/GodotSharp.dll | 3 +++ .../GodotSharp/Api/Release/GodotSharp.pdb | 3 +++ .../GodotSharp/Api/Release/GodotSharp.xml | 3 +++ .../Api/Release/GodotSharpEditor.dll | 3 +++ .../Api/Release/GodotSharpEditor.pdb | 3 +++ .../Api/Release/GodotSharpEditor.xml | 3 +++ .../Tools/GodotTools.BuildLogger.dll | 3 +++ .../Tools/GodotTools.BuildLogger.pdb | 3 +++ .../GodotSharp/Tools/GodotTools.Core.dll | 3 +++ .../GodotSharp/Tools/GodotTools.Core.pdb | 3 +++ .../Tools/GodotTools.IdeMessaging.dll | 3 +++ .../Tools/GodotTools.IdeMessaging.pdb | 3 +++ .../GodotTools.OpenVisualStudio.deps.json | 3 +++ .../Tools/GodotTools.OpenVisualStudio.dll | 3 +++ .../Tools/GodotTools.OpenVisualStudio.exe | 3 +++ .../Tools/GodotTools.OpenVisualStudio.pdb | 3 +++ ...tTools.OpenVisualStudio.runtimeconfig.json | 3 +++ .../Tools/GodotTools.ProjectEditor.dll | 3 +++ .../Tools/GodotTools.ProjectEditor.pdb | 3 +++ .../GodotSharp/Tools/GodotTools.Shared.dll | 3 +++ .../GodotSharp/Tools/GodotTools.Shared.pdb | 3 +++ .../GodotSharp/Tools/GodotTools.deps.json | 3 +++ .../GodotSharp/Tools/GodotTools.dll | 3 +++ .../GodotSharp/Tools/GodotTools.pdb | 3 +++ .../Tools/GodotTools.runtimeconfig.json | 3 +++ .../GodotSharp/Tools/JetBrains.Lifetimes.dll | 3 +++ .../Tools/JetBrains.RdFramework.dll | 3 +++ .../Tools/JetBrains.Rider.PathLocator.dll | 3 +++ 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.../Tools/nupkgs/GodotSharp.4.6.3.nupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.6.3.snupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.6.4.nupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.6.4.snupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.6.5.nupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.6.5.snupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.7.0.nupkg | 3 +++ .../Tools/nupkgs/GodotSharp.4.7.0.snupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.6.2.nupkg | 3 +++ .../nupkgs/GodotSharpEditor.4.6.2.snupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.6.3.nupkg | 3 +++ .../nupkgs/GodotSharpEditor.4.6.3.snupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.6.4.nupkg | 3 +++ .../nupkgs/GodotSharpEditor.4.6.4.snupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.6.5.nupkg | 3 +++ .../nupkgs/GodotSharpEditor.4.6.5.snupkg | 3 +++ .../Tools/nupkgs/GodotSharpEditor.4.7.0.nupkg | 3 +++ .../nupkgs/GodotSharpEditor.4.7.0.snupkg | 3 +++ ...icrosoft.CodeAnalysis.CSharp.resources.dll | 3 +++ .../pl/Microsoft.CodeAnalysis.resources.dll | 3 +++ ...icrosoft.CodeAnalysis.CSharp.resources.dll | 3 +++ .../Microsoft.CodeAnalysis.resources.dll | 3 +++ ...icrosoft.CodeAnalysis.CSharp.resources.dll | 3 +++ .../ru/Microsoft.CodeAnalysis.resources.dll | 3 +++ ...icrosoft.CodeAnalysis.CSharp.resources.dll | 3 +++ .../tr/Microsoft.CodeAnalysis.resources.dll | 3 +++ ...icrosoft.CodeAnalysis.CSharp.resources.dll | 3 +++ .../Microsoft.CodeAnalysis.resources.dll | 3 +++ ...icrosoft.CodeAnalysis.CSharp.resources.dll | 3 +++ .../Microsoft.CodeAnalysis.resources.dll | 3 +++ ...nqs.windows.editor.x86_64.mono.console.exe | 2 +- .../tinqs.windows.editor.x86_64.mono.exe | 4 ++-- manifest.json | 20 ++++++++++--------- 188 files changed, 568 insertions(+), 14 deletions(-) create mode 100644 engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll create mode 100644 engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb create mode 100644 engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.runtimeconfig.json create mode 100644 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sha256:537fd03e590ca4502980dfe08d5163a4a115d7b33040cd495a795818dbde315f +size 44808 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe index 68b8f7d..0399217 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b64fc96acdd86edde311c8b1eccb83313870e8c47c7c592f3ff8deee372f2f8c +oid sha256:5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391 size 300544 diff --git a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe index a6f19d8..f490b66 100644 --- a/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe +++ b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bfb66aa9a945afb8e44d0ea1f184b4e2a2c90a435e43c37b009bcf1c615576b2 -size 168336384 +oid sha256:1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b +size 176082432 diff --git a/manifest.json b/manifest.json index a21ca0f..14ea77d 100644 --- a/manifest.json +++ b/manifest.json @@ -16,17 +16,19 @@ "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", "console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe", - "version": "4.6.5.stable.mono.custom_build.420e74bf8", + "godotsharp": "engine/windows-x64/GodotSharp", + "version": "4.7.0.stable.mono.custom_build.4f2e02e5b7", "engine_repo": "tinqs/engine", - "engine_commit": "420e74bf8e", - "sha256": "bfb66aa9a945afb8e44d0ea1f184b4e2a2c90a435e43c37b009bcf1c615576b2", - "sha256_console": "b64fc96acdd86edde311c8b1eccb83313870e8c47c7c592f3ff8deee372f2f8c", + "engine_commit": "4f2e02e5b7", + "sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b", + "sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391", "target": "editor", - "built_on": "2026-06-16", - "built_by": "Forge (Ozan's Windows box — local build)", - "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, mono glue + GodotSharp assemblies", - "scons_flags": "platform=windows target=editor module_mono_enabled=yes", - "note": "Branded editor binary. Built from engine 420e74bf8e (agent_skinned mat4x3 palette, far-LOD dominant-bone, set_bone_matrices, crowd-engine-roadmap). 4.6.5. Console binary included." + "built_on": "2026-06-19", + "built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)", + "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies", + "scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", + "godotsharp_install": "cp -R engine/windows-x64/GodotSharp /GodotSharp (REQUIRED for the C# game: dotnet build links against these Api/Tools assemblies; version-matched to this binary)", + "note": "Branded 4.7 editor binary + console + GodotSharp C# assemblies. Built from engine 4f2e02e5b7 (4.7 single-version snapshot + Windows build fixes: terrain_3d template-safety, .rc icon refs, d3d12/angle/accesskit dep flags). Verified: editor + both export templates build clean; ariki-game runs at 59fps with sim connected. NOTE: macos-arm64 above is still 4.6.5 — Kraken must rebuild + republish for 4.7." } }, "terrain_3d": {