d6f1587eb0
Decimated the leaf-bikini Lena ancestor to a 77,999-tri AccuRig-loadable FBX (body 24k / head 14k / hands 40k via tools/rigbait_decimate.py) — same recipe and tri budget as lena_tripo_rigbait. Disposable skeleton carrier, never shipped. QA renders confirm A-pose region cuts landed and fingers are distinct. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
2.2 KiB
Markdown
41 lines
2.2 KiB
Markdown
# characters/rig-work — disposable AccuRig rig carriers
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Decimated FBX copies of the unrigged Tripo bodies whose **only** job is to carry a
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skeleton out of AccuRig and back. AccuRig refuses the raw ~1.9M-tri FBX outright
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(confirmed 2026-08-04), so the bait exists purely to be small enough to rig.
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**Never ship a file from this folder.** The graft takes geometry and materials from
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the pristine GLB and only the *skeleton* from the bait — see
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`.agents/plans/rig-graft-lane-2026-08-04.md` for the lane.
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Per `../REGISTRY.md` rule 11 this folder is exempt from the filename grammar and gets
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no Derived-artifacts rows; the grafted body's notes column names the bait its skeleton
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came from. The tool-era names are kept on purpose so these stay recognisable as
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throwaway.
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## Current contents (built 2026-08-04, moved here from ariki-game 2026-08-06)
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| file | tris | notes |
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| `lena_tripo_rigbait.fbx` | 77,999 | from `originals/female/female_lena_tripo.glb` |
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| `lena_leafbikini_tripo_rigbait.fbx` | 77,999 | from `originals/female/female_lena_leafbikini_tripo.glb` (2026-08-13); leaf-bikini garment sculpted on — fine for AccuRig (silhouette only), fingers distinct |
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| `mako_tripo_rigbait.fbx` | 78,000 | from `originals/male/male_base_bald_tripo_v1.glb` |
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| `*_qa_front.png`, `*_qa_hand.png` | — | QA renders; fingers fully distinct, no webbing |
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Built with `tools/rigbait_decimate.py`: region budgets body 24k / head 14k /
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**hands 40k**, no scale and no recenter (native ~0.98 m, feet at Z=0).
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**These two have hands.** The lane is being rebuilt with the hands cut and a GLB
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sibling emitted from the same decimation; when that lands, these are superseded.
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## Traps
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- Baits are geometry-only (~3.5 MB — a GLB's packed textures don't survive the FBX
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embed), so AccuRig shows a grey model. That's fine for rigging, but it means the
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July "Dummy001 export" check can't use textures: **verify AccuRig's output by mesh
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name + tri count instead.**
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- AccuRig exports come back to this folder as `<character>_tripo_accurig.fbx`.
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- These files used to live in `ariki-game/assets/models/characters/rig-work/` and
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needed a `.gdignore` to stop Godot importing them. Nothing here is a game asset;
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that is precisely why the folder moved.
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