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animation/characters/rig-work/README.md
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# characters/rig-work — disposable AccuRig rig carriers
Decimated FBX copies of the unrigged Tripo bodies whose **only** job is to carry a
skeleton out of AccuRig and back. AccuRig refuses the raw ~1.9M-tri FBX outright
(confirmed 2026-08-04), so the bait exists purely to be small enough to rig.
**Never ship a file from this folder.** The graft takes geometry and materials from
the pristine GLB and only the *skeleton* from the bait — see
`.agents/plans/rig-graft-lane-2026-08-04.md` for the lane.
Per `../REGISTRY.md` rule 11 this folder is exempt from the filename grammar and gets
no Derived-artifacts rows; the grafted body's notes column names the bait its skeleton
came from. The tool-era names are kept on purpose so these stay recognisable as
throwaway.
## Current contents (built 2026-08-04, moved here from ariki-game 2026-08-06)
| file | tris | notes |
|---|---|---|
| `lena_tripo_rigbait.fbx` | 77,999 | from `originals/female/female_lena_tripo.glb` |
| `lena_leafbikini_tripo_rigbait.fbx` | 77,999 | from `originals/female/female_lena_leafbikini_tripo.glb` (2026-08-13); leaf-bikini garment sculpted on — fine for AccuRig (silhouette only), fingers distinct |
| `mako_tripo_rigbait.fbx` | 78,000 | from `originals/male/male_base_bald_tripo_v1.glb` |
| `*_qa_front.png`, `*_qa_hand.png` | — | QA renders; fingers fully distinct, no webbing |
Built with `tools/rigbait_decimate.py`: region budgets body 24k / head 14k /
**hands 40k**, no scale and no recenter (native ~0.98 m, feet at Z=0).
**These two have hands.** The lane is being rebuilt with the hands cut and a GLB
sibling emitted from the same decimation; when that lands, these are superseded.
## Traps
- Baits are geometry-only (~3.5 MB — a GLB's packed textures don't survive the FBX
embed), so AccuRig shows a grey model. That's fine for rigging, but it means the
July "Dummy001 export" check can't use textures: **verify AccuRig's output by mesh
name + tri count instead.**
- AccuRig exports come back to this folder as `<character>_tripo_accurig.fbx`.
- These files used to live in `ariki-game/assets/models/characters/rig-work/` and
needed a `.gdignore` to stop Godot importing them. Nothing here is a game asset;
that is precisely why the folder moved.