854dbb5ce4
Root AGENTS.md is now a thin entry point + knowledge map; the batch-workflow detail it duplicated already lived in .claude/skills/animation/SKILL.md. Folded docs/ (dances registry + iclone-bridge stub), root plans/, and devops-reports/ into .agents/wiki/ and .agents/plans/ per the per-repo .agents/ convention. Added .agents/SOUL.md, .agents/AGENTS.md, wiki/ARCHITECTURE.md, wiki/architecture/, and wiki/master-plan.md (derived from the closed plans + the dance registry's live ceremony-slot table). Fixed doc-path references in exchange/GUIDE.md, the animation skill, and the iclone-bridge stub. All moves via mv (git detected as renames) — no content deleted. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.2 KiB
1.2 KiB
iClone bridge — PC-lane overview
(Stub created 2026-07-23 — this path was referenced by exchange/GUIDE.md but never
written. The full operational detail lives elsewhere; this page just routes you.)
The Mac↔PC animation bridge: iClone 8 + Video Mocap on Jeremy's Windows machine authors motion; this repo carries files both directions; ariki-game consumes 65-bone Quaternius GLBs.
| Need | Go to |
|---|---|
| Which exchange/ folder to use, when files move/archive | exchange/GUIDE.md |
| Naming (nd_## → ceremony codes), loop-pair rule, registry | .agents/wiki/dances/REGISTRY.md |
| Filming rules, iClone/AccuFACE settings, mocap cleanup, FBX export | iclone-video-mocap skill (.claude/skills/ here and in ariki-game) |
| CC FBX → Quaternius GLB conversion | tools/cc_retarget.py (mirror of ariki-game — game copy is authoritative) |
Looping (_pp) + QC gates |
tools/pingpong_bake.py + tools/loop_qc.py; game-side anim_qc.py (split documented in REGISTRY.md) |
| Game-side landing zone | ariki-game/assets/quaternius/dancegen/ + assets/dances/*.json |
| The skeleton/pack standard itself | ariki-game/.humans/animation-bone-sources.html + .agents/wiki/quaternius-ual-packs.md |