Files
jeremy 854dbb5ce4 chore(agents): migrate to agents.md protocol — .agents/ wiki/plans/rules/skills
Root AGENTS.md is now a thin entry point + knowledge map; the batch-workflow
detail it duplicated already lived in .claude/skills/animation/SKILL.md.
Folded docs/ (dances registry + iclone-bridge stub), root plans/, and
devops-reports/ into .agents/wiki/ and .agents/plans/ per the per-repo .agents/
convention. Added .agents/SOUL.md, .agents/AGENTS.md, wiki/ARCHITECTURE.md,
wiki/architecture/, and wiki/master-plan.md (derived from the closed plans +
the dance registry's live ceremony-slot table). Fixed doc-path references in
exchange/GUIDE.md, the animation skill, and the iclone-bridge stub. All moves
via mv (git detected as renames) — no content deleted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-24 15:02:47 -07:00

1.2 KiB

iClone bridge — PC-lane overview

(Stub created 2026-07-23 — this path was referenced by exchange/GUIDE.md but never written. The full operational detail lives elsewhere; this page just routes you.)

The Mac↔PC animation bridge: iClone 8 + Video Mocap on Jeremy's Windows machine authors motion; this repo carries files both directions; ariki-game consumes 65-bone Quaternius GLBs.

Need Go to
Which exchange/ folder to use, when files move/archive exchange/GUIDE.md
Naming (nd_## → ceremony codes), loop-pair rule, registry .agents/wiki/dances/REGISTRY.md
Filming rules, iClone/AccuFACE settings, mocap cleanup, FBX export iclone-video-mocap skill (.claude/skills/ here and in ariki-game)
CC FBX → Quaternius GLB conversion tools/cc_retarget.py (mirror of ariki-game — game copy is authoritative)
Looping (_pp) + QC gates tools/pingpong_bake.py + tools/loop_qc.py; game-side anim_qc.py (split documented in REGISTRY.md)
Game-side landing zone ariki-game/assets/quaternius/dancegen/ + assets/dances/*.json
The skeleton/pack standard itself ariki-game/.humans/animation-bone-sources.html + .agents/wiki/quaternius-ual-packs.md