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# iClone bridge — PC-lane overview
(Stub created 2026-07-23 — this path was referenced by `exchange/GUIDE.md` but never
written. The full operational detail lives elsewhere; this page just routes you.)
The Mac↔PC animation bridge: iClone 8 + Video Mocap on Jeremy's Windows machine authors
motion; this repo carries files both directions; ariki-game consumes 65-bone Quaternius
GLBs.
| Need | Go to |
|---|---|
| Which exchange/ folder to use, when files move/archive | `exchange/GUIDE.md` |
| Naming (nd_## → ceremony codes), loop-pair rule, registry | `.agents/wiki/dances/REGISTRY.md` |
| Filming rules, iClone/AccuFACE settings, mocap cleanup, FBX export | `iclone-video-mocap` skill (`.claude/skills/` here and in ariki-game) |
| CC FBX → Quaternius GLB conversion | `tools/cc_retarget.py` (mirror of ariki-game — game copy is authoritative) |
| Looping (`_pp`) + QC gates | `tools/pingpong_bake.py` + `tools/loop_qc.py`; game-side `anim_qc.py` (split documented in REGISTRY.md) |
| Game-side landing zone | `ariki-game/assets/quaternius/dancegen/` + `assets/dances/*.json` |
| The skeleton/pack standard itself | `ariki-game/.humans/animation-bone-sources.html` + `.agents/wiki/quaternius-ual-packs.md` |