4be33e33f1
Replace single fat image with purpose-built images per workflow type. Each image is lean: base (Alpine+AWS+git) → go/node/deploy extend it. docker image standalone (dind base). godot for future game builds. build-all.sh builds base first, then all others in parallel.
58 lines
1.9 KiB
Markdown
58 lines
1.9 KiB
Markdown
# tinqs/ci
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Tinqs CI toolchain — composite Gitea Actions and purpose-built runner images.
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## Actions
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| Action | What it does |
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|--------|-------------|
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| `tinqs/ci/checkout@v1` | Clone a repo from tinqs.com |
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| `tinqs/ci/setup-go@v1` | Install Go (skips if pre-baked) |
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| `tinqs/ci/setup-node@v1` | Install Node.js + pnpm (skips if pre-baked) |
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| `tinqs/ci/setup-aws@v1` | Install AWS CLI + optional ECR login |
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```yaml
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steps:
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- uses: tinqs/ci/checkout@v1
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- uses: tinqs/ci/setup-go@v1
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- uses: tinqs/ci/setup-aws@v1
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with:
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ecr-login: 'true'
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ecr-repo: '149751500842.dkr.ecr.eu-west-1.amazonaws.com/tinqs-git'
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```
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## Runner Images
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Each workflow type gets a lean, purpose-built runner image. No fat "everything" image.
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| Image | `runs-on` | Contents | Used by |
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|-------|-----------|----------|---------|
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| **base** | — | Alpine + git + AWS CLI + SSH | Foundation for all others |
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| **go** | `go` | base + Go 1.26 | build-tstudio, deploy-proxy |
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| **node** | `node` | base + Node 22 + pnpm | deploy-docs |
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| **docker** | `docker` | docker:dind + Go + AWS CLI | build (platform), deploy-bot |
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| **deploy** | `deploy` | base only (lightest) | deploy-arikigame, release |
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| **godot** | `godot` | base + headless Godot 4.6 + export templates | ariki-game builds (future) |
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### Build all images
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```bash
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cd images
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./build-all.sh v1
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```
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Images push to ECR as `tinqs-runner-{name}:v1`.
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### How routing works
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The Lambda dispatcher reads `runs-on:` from the workflow and starts a Fargate task with the matching image:
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```
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runs-on: go → tinqs-runner-go (Go builds)
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runs-on: node → tinqs-runner-node (frontend builds)
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runs-on: docker → tinqs-runner-docker (Docker image builds)
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runs-on: deploy → tinqs-runner-deploy (S3/ECS deploys)
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runs-on: godot → tinqs-runner-godot (game exports)
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runs-on: host → legacy runner (forge-runner, temporary)
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```
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