d895a18537
Windows editor binary rebuilt from engine HEAD 64fb5cc3ae: - agent_skinned module (GPU instanced skinned mesh) - godot→tinqs branding rename complete - 4.6.4 version bump - D3D12 SDK support - MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb SHA256 (console): 353e7a3ac365697820ca971d71b364b Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
33 lines
1.9 KiB
JSON
33 lines
1.9 KiB
JSON
{
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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"version": "4.6.3.stable.mono.custom_build.de00a306c",
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"engine_repo": "tinqs/engine",
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"engine_commit": "de00a30",
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"sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441",
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"target": "editor",
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"built_on": "2026-06-09",
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"built_by": "Kraken (local build — pipeline not yet trusted/verified)",
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"toolchain": "Xcode 26.3 (Apple clang 17)",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
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"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project."
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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"version": "4.6.4.stable.mono.custom_build.64fb5cc3ae",
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"engine_repo": "tinqs/engine",
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"engine_commit": "64fb5cc3ae",
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"sha256": "601ec583007e122fe4f86570c5f8bfbb90d43fbf54a658b499891d7f4c9f8536",
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"sha256_console": "353e7a3ac365697820ca971d71b364b74209de10340ea66d817710670e4d3062",
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"target": "editor",
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"built_on": "2026-06-14",
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"built_by": "Forge (Ozan's Windows box — local build)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies + D3D12 SDK",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
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"note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 64fb5cc3ae (agent_skinned module, godot→tinqs branding renames, 4.6.4 version bump). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. console_binary = the .console.exe variant for terminal stdout."
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}
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}
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}
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