Files
builds/manifest.json
T
ozan d895a18537 engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded)
Windows editor binary rebuilt from engine HEAD 64fb5cc3ae:
- agent_skinned module (GPU instanced skinned mesh)
- godot→tinqs branding rename complete
- 4.6.4 version bump
- D3D12 SDK support
- MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies

SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb
SHA256 (console): 353e7a3ac365697820ca971d71b364b

Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
2026-06-14 00:34:48 +01:00

33 lines
1.9 KiB
JSON

{
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"version": "4.6.3.stable.mono.custom_build.de00a306c",
"engine_repo": "tinqs/engine",
"engine_commit": "de00a30",
"sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441",
"target": "editor",
"built_on": "2026-06-09",
"built_by": "Kraken (local build — pipeline not yet trusted/verified)",
"toolchain": "Xcode 26.3 (Apple clang 17)",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
"version": "4.6.4.stable.mono.custom_build.64fb5cc3ae",
"engine_repo": "tinqs/engine",
"engine_commit": "64fb5cc3ae",
"sha256": "601ec583007e122fe4f86570c5f8bfbb90d43fbf54a658b499891d7f4c9f8536",
"sha256_console": "353e7a3ac365697820ca971d71b364b74209de10340ea66d817710670e4d3062",
"target": "editor",
"built_on": "2026-06-14",
"built_by": "Forge (Ozan's Windows box — local build)",
"toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies + D3D12 SDK",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
"note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 64fb5cc3ae (agent_skinned module, godot→tinqs branding renames, 4.6.4 version bump). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. console_binary = the .console.exe variant for terminal stdout."
}
}
}