ozan ca3c051194 publish: macOS engine 4.6.5 (420e74b) — agent_skinned crowd platform
mat4x3 palette + GPU distance-LOD + RGBA16F + set_bone_matrices. sha256 69af9e12. 24 module doctests green.
Windows build pending from Forge.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 00:51:49 +01:00

tinqs/builds

Build artifacts for the Tinqs stack — engine editor binaries and game exports. Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.

Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see docs/ai/plans/build-pipeline-architecture-2026-06-07.md.

Current contents

  • engine/macos-arm64/tinqs.macos.editor.arm64.mono — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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Description
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
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