Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
21 lines
812 B
Markdown
21 lines
812 B
Markdown
# Master plan — tinqs/builds
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## Current state
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Build artifact repo: stores engine editor binaries + matched `GodotSharp/` C# bindings for the
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Tinqs/Ariki stack, plus `manifest.json` tracking exact shipped versions. Source lives in
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`tinqs/engine`, `tinqs/ariki-game`, `tinqs/ariki-sim` — this repo only holds built output.
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- macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped.
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- Windows x64: engine 4.7, built on Forge, GodotSharp shipped.
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## In flight
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- Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in
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`docs/ai/plans/build-pipeline-architecture-2026-06-07.md` (hub repo, not here).
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## Recently shipped
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- macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored,
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GodotSharp regenerated to match.
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