ozan 7c5b817d99 engine/macos-arm64: publish 4.6.4 (4fe1323) — agent_skinned GPU herd skinning FIXED
New editor binary with the agent_skinned skinned-herd renderer visually verified: TANGENT vec3
shader fix + albedo_tex, and the column-major bone-matrix transpose fix (was crumpling meshes).
sha256 4599c0f9…  See engine wiki agent-skinned-gpu-herd.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 23:38:00 +01:00

tinqs/builds

Build artifacts for the Tinqs stack — engine editor binaries and game exports. Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.

Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see docs/ai/plans/build-pipeline-architecture-2026-06-07.md.

Current contents

  • engine/macos-arm64/tinqs.macos.editor.arm64.mono — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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Description
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
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