33b37f47de8661483fd8fe6bdb05baad317f104d
Godot 4.7-stable rebased with Tinqs branding + 10 agent modules + terrain3d. 4.7 migration fixes: callable_mp.h + class_db.h includes, macOS SCsub #bin/tinqs. Build green on Kraken (Xcode 26.3). Binary reports 4.7.stable.mono.custom_build.8d56dbe70. Windows stays 4.6.4 (4.7 Forge build pending). terrain_3d GDExtension NOT yet rebuilt for 4.7 ABI.
tinqs/builds
Build artifacts for the Tinqs stack — engine editor binaries and game exports.
Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine,
tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.
Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see
docs/ai/plans/build-pipeline-architecture-2026-06-07.md.
Current contents
engine/macos-arm64/tinqs.macos.editor.arm64.mono— Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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