Files
builds/manifest.json
T
ozan 1bebd154a0 engine macos-arm64: fec9847 — spring-bone collision fix + lateral coupling
a5debaa: colliders mapped into sim space in the wrong transform order —
off-origin cloth collision silently dead (invisible at origin/bed).
fec9847: lateral_coupling (game calls it). GodotSharp regenerated from
this build — matched pair, install via the update-engine skill.
2026-08-21 20:21:25 +01:00

36 lines
3.1 KiB
JSON

{
"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"godotsharp": "engine/macos-arm64/GodotSharp",
"version": "4.7.stable.mono.custom_build.fec98475e",
"engine_repo": "tinqs/engine",
"engine_commit": "fec9847",
"sha256": "9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386",
"target": "editor",
"built_on": "2026-08-21",
"built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling — cloth lane)",
"toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
"note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order — cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it — older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) — install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
"godotsharp": "engine/windows-x64/GodotSharp",
"version": "4.7.0.stable.mono.custom_build.4f2e02e5b7",
"engine_repo": "tinqs/engine",
"engine_commit": "4f2e02e5b7",
"sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b",
"sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391",
"target": "editor",
"built_on": "2026-06-19",
"built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
"note": "4.7 editor + console + GodotSharp (matched pair). Built from engine 4f2e02e5b7 (4.7 snapshot + Windows build fixes: terrain_3d template-safety / +<array>,<vector>, .rc icon refs godot_console.ico->tinqs_console.ico, d3d12/angle/accesskit dep flags). Terrain3D is a NATIVE engine module — its C# bindings are in this GodotSharp (a stale GodotSharp -> 'Wrapper class not found for Terrain3D'). Verified: editor + both export templates build clean; ariki-game runs 59fps with sim connected. Resolves .agents/handoffs/forge-windows-4.7.md."
}
}
}