{ "_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.", "engine": { "macos-arm64": { "binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono", "godotsharp": "engine/macos-arm64/GodotSharp", "version": "4.7.stable.mono.custom_build.fec98475e", "engine_repo": "tinqs/engine", "engine_commit": "fec9847", "sha256": "9ef73283dc36beee104e89cae7e7a3735b369f55d89b7915123ba033f10e4386", "target": "editor", "built_on": "2026-08-21", "built_by": "Kimi/Kraken (spring-bone collision fix + lateral coupling — cloth lane)", "toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0", "scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS", "note": "Engine main fec9847: a5debaa fixes SpringBoneCollision3D::get_transform_from_skeleton transform order — cloth colliders drifted ~(pelvisBasis-I)*worldPos OFF-ORIGIN (everywhere in game; invisible at origin/bed), A/B-verified; fec9847 adds lateral_coupling (game code calls it — older binaries silently lose it). GodotSharp REGENERATED from this build (glue now includes lateral_coupling) — install binary + GodotSharp together via the update-engine skill. Terrain3D + agent_skinned remain native modules." }, "windows-x64": { "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", "console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe", "godotsharp": "engine/windows-x64/GodotSharp", "version": "4.7.0.stable.mono.custom_build.4f2e02e5b7", "engine_repo": "tinqs/engine", "engine_commit": "4f2e02e5b7", "sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b", "sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391", "target": "editor", "built_on": "2026-06-19", "built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)", "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies", "scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", "note": "4.7 editor + console + GodotSharp (matched pair). Built from engine 4f2e02e5b7 (4.7 snapshot + Windows build fixes: terrain_3d template-safety / +,, .rc icon refs godot_console.ico->tinqs_console.ico, d3d12/angle/accesskit dep flags). Terrain3D is a NATIVE engine module — its C# bindings are in this GodotSharp (a stale GodotSharp -> 'Wrapper class not found for Terrain3D'). Verified: editor + both export templates build clean; ariki-game runs 59fps with sim connected. Resolves .agents/handoffs/forge-windows-4.7.md." } } }