tinqs/builds

Build artifacts for the Tinqs stack — engine editor binaries and game exports. Binaries are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for what's here.

Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see docs/ai/plans/build-pipeline-architecture-2026-06-07.md.

Current contents

  • engine/macos-arm64/tinqs.macos.editor.arm64.mono — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
S
Description
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
Readme 1.8 GiB
Languages
Markdown 100%