Files

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tinqs/builds

Build artifacts for the Tinqs stack — engine editor binaries (+ their GodotSharp C# bindings). Binaries and GodotSharp are stored via Git LFS (see .gitattributes). Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim. See manifest.json for exact versions.

Use tinqs pull / tinqs push, never raw git — these are LFS-heavy.

Installing / updating the engine

Don't copy files by hand — run the update-engine skill (it lives in the game repo, which everyone has): tinqs.com/tinqs/ariki-game · .agents/skills/update-engine. Hand it to your agent; it tinqs pulls ariki-game + builds, installs the binary + GodotSharp into ../engine/bin/, wipes stale caches, and verifies. Covers macOS + Windows.

⚠️ The one rule: binary + GodotSharp are a MATCHED PAIR

Each engine binary ships with a GodotSharp/ folder (Godot's C# bindings) generated from that exact engine build. You must install them together and replace any old GodotSharp.

  • The engine does NOT regenerate GodotSharp at runtime. If it's missing you get a .NET assemblies not found dialog pointing at engine/bin/GodotSharp/Api/Debug.
  • A stale GodotSharp (from an older engine) against a newer binary throws Wrapper class not found for type: Terrain3D → terrain renders as water, animals don't animate.

This matters now because Terrain3D and agent_skinned are native engine modules (no separate addons/terrain_3d GDExtension .framework). Built-in module classes need their wrappers baked into GodotSharp, so GodotSharp had to be regenerated — and must ship here alongside the binary.

Current contents

Platform Engine Terrain3D GodotSharp shipped?
engine/macos-arm64/ 4.7 (4ba7b5b) — native modules built-in module yes (GodotSharp/)
engine/windows-x64/ 4.6.5 (420e74bf8) — still GDExtension GDExtension pending — see handoff

Windows is not yet on 4.7. The 4.7 Windows build + its GodotSharp must come from Forge — see .agents/handoffs/forge-windows-4.7.md.

Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — docs/ai/plans/build-pipeline-architecture-2026-06-07.md.