Commit Graph

3 Commits

Author SHA1 Message Date
ozan 19e3cc84bd build(windows): engine 420e74bf8e (4.6.5) — agent_skinned mat4x3 palette, far-LOD dominant-bone 2026-06-16 01:41:48 +01:00
ozan d895a18537 engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded)
Windows editor binary rebuilt from engine HEAD 64fb5cc3ae:
- agent_skinned module (GPU instanced skinned mesh)
- godot→tinqs branding rename complete
- 4.6.4 version bump
- D3D12 SDK support
- MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies

SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb
SHA256 (console): 353e7a3ac365697820ca971d71b364b

Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
2026-06-14 00:34:48 +01:00
ozan 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 03:54:52 +01:00