ozan
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c1b7e0809a
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engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated
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2026-10-19 01:50:44 +01:00 |
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ozan
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ddb10953c6
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engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean
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2026-10-18 22:00:20 +01:00 |
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ozan
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bb9c51a665
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engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes
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2026-10-18 05:06:52 +01:00 |
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ozan
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bdb2dc8ca8
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engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap)
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2026-10-18 04:35:59 +01:00 |
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ozan
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871000bcf4
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engine(windows-x64): publish 7fb81364b — crash-handler fixes (first-wins claim, freeze note/context); GodotSharp regenerated
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2026-10-17 22:50:13 +01:00 |
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ozan
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f277a0e30a
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engine(windows-x64): publish 0ec39c954 — GPU diet + R0 P5 crash/freeze/device-lost reporting, GodotSharp regenerated
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2026-10-17 22:25:43 +01:00 |
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ozan
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fe4c0c6fc9
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engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated
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2026-09-28 02:26:30 +01:00 |
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