Commit Graph
73 Commits
Author SHA1 Message Date
ozan 736e3e9bc3 engine(windows-x64): publish d49400463 — VUID-00050 pool-reset fix VERIFIED (oracle 10/10, zero VUIDs, validation on) before publish; GodotSharp regenerated 2026-10-19 04:15:43 +01:00
ozanandClaude Opus 5.5 05704fd826 docs(readme): Mac current-contents sentence names d4940046
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 04:03:11 +01:00
ozanandClaude Opus 5.5 74072b67d7 engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 04:01:03 +01:00
ozanandClaude Opus 5.5 af72922179 docs: drop throttled Windows perf claims (Forge power plan); keep oracle + VUID facts
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:50:20 +01:00
ozanandClaude Opus 5.5 6b7dab6242 chore: delete every Forge handoff from builds - Windows test steps and results live on the engine wiki page that owns the feature; README and master plan point there
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:09:33 +01:00
ozanandClaude Opus 5.5 e16736c518 handoff(forge): laptop setup checklist (power mode, MUX dGPU-only, CPU name, core placement) + main-thread rendering control run (--render-thread safe) with /mainthread reads
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:07:19 +01:00
ozan 17d80b0004 Merge branch 'main' of ssh.tinqs.com:tinqs/builds
# Conflicts:
#	.agents/handoffs/forge-windows-parallel-replay.md
2026-10-19 02:31:58 +01:00
ozanandClaude Opus 5.5 017badfc4d handoff(forge): add GPU HZB occlusion A/B (gpucull hzb off/on) to the parallel replay run
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 02:31:13 +01:00
ozan c1b7e0809a engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated 2026-10-19 01:50:44 +01:00
ozan 22943169cc handoff(forge): engine-side oracle results on a967d12b — replay+record 10/10 (VUID-00050 finding), DIC d3d12 22/0 validated, cull_pool d3d12 4524/4524 validated; Vulkan SDK + D3D12 debug layer installed on Forge 2026-10-19 01:40:43 +01:00
ozanandClaude Opus 5.5 4485763114 engine(macos-arm64): publish a967d12b - parallel draw-list replay (Vulkan) + parallel draw-list recording (all drivers); GodotSharp regenerated
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:18:41 +01:00
ozanandClaude Opus 5.5 431d213451 handoff(forge): parallel replay + recording A/B on engine a967d12b, occlusion A/B added
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:10:15 +01:00
ozanandClaude Opus 5.5 bde94a1bca handoff(forge): windows A/B of parallel draw-list replay, engine 06ecc5df
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 00:10:45 +01:00
ozan ddb10953c6 engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean 2026-10-18 22:00:20 +01:00
ozanandClaude Opus 5.5 004ca6d959 engine(macos-arm64): publish e64890fd — Apple render-thread autorelease drain (Mach-port/Metal leak under thread_model=2), G4 mergeable-draw counter; GodotSharp regenerated; Forge handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 21:05:12 +01:00
ozan 26cc48e674 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	README.md
#	manifest.json
2026-10-18 05:12:54 +01:00
ozan bb9c51a665 engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes 2026-10-18 05:06:52 +01:00
ozanandClaude Opus 5.5 49ab3756b4 chore(manifest): restore CRLF line endings
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:58:29 +01:00
ozanandClaude Opus 5.5 76f088e6a0 engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:56:22 +01:00
ozan bdb2dc8ca8 engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap) 2026-10-18 04:35:59 +01:00
ozanandClaude Opus 5.5 9d90e417ba engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 02:50:40 +01:00
ozanandClaude Opus 5.5 50ac90c232 docs(macos-arm64): 7fb81364 note - Windows already carries 7fb81364, both platforms match; no skip-check needed
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 23:03:19 +01:00
ozanandClaude Opus 5.5 187d0dace5 engine(macos-arm64): publish 7fb81364 - 0ec39c95 + crash-report review fixes (no API change, GodotSharp unchanged); the game pin 4.7.2@0ec39c954 refuses it until Windows publishes 7fb81364 and the pin moves - TINQS_ENGINE_SKIP_CHECK=1 meanwhile
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 23:03:03 +01:00
ozan 74aa47df5d handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip 2026-10-17 22:59:49 +01:00
ozan f0a8bcfb2e Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-10-17 22:59:12 +01:00
ozan 871000bcf4 engine(windows-x64): publish 7fb81364b — crash-handler fixes (first-wins claim, freeze note/context); GodotSharp regenerated 2026-10-17 22:50:13 +01:00
ozanandClaude Opus 5.5 b16a4afb4a handoff(forge-windows): rebuild at engine 7fb81364 (crash-report review fixes, Windows files not compiled on Mac); Mac holds its 7fb81364 binary until Windows publishes so the 4.7.2@0ec39c954 pin keeps working
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 22:45:19 +01:00
ozan f277a0e30a engine(windows-x64): publish 0ec39c954 — GPU diet + R0 P5 crash/freeze/device-lost reporting, GodotSharp regenerated 2026-10-17 22:25:43 +01:00
ozanandClaude Opus 5.5 935b73e624 engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 21:21:57 +01:00
ozan 1f19c87607 fix(windows-x64): relink editor binary at 1e7be28b1 — baked version string now matches the commit (was d88e0a051, fails required_engine_build gate); manifest sha256 corrected 2026-10-05 20:03:18 +01:00
ozanandClaude Fable 5.1 5171b5979b engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 19:23:40 +01:00
ozanandClaude Fable 5.1 c737ff6c05 engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 19:21:54 +01:00
ozan d4cf0b7a19 engine/windows-x64: 4.7.2 1e7be28b1 — Stage C HZB + multimesh_cull + parallel shadow-fill; template_release + editor + GodotSharp; first game export published (pck excluded, LFS size) 2026-10-05 19:06:33 +01:00
ozan 45f3cf9a3b Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-10-05 19:04:25 +01:00
ozan e22fa7cf49 Merge origin/main: take origin's manifest (2026-09-28 Kraken update) 2026-10-05 19:03:30 +01:00
ozanandClaude Fable 5.1 b399bb810a engine(macos-arm64): publish b0daf759 — GPU culling Stage C + housekeeping, static cache single-sample/hard-filter options, Metal profiler fix, parallel shadow fill; GodotSharp regenerated; smoke 0 wrapper errors
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 18:19:44 +01:00
ozanandClaude Fable 5.1 7bf90508c3 handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:27:45 +01:00
ozanandClaude Fable 5.1 c6849a35d9 engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:21:58 +01:00
ozan 7bb622364e engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix (#185), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge 2026-10-05 15:42:03 +01:00
ozanandClaude Fable 5.1 73429aa439 engine(macos-arm64): publish 51ed21d5 — shadow pass diet (static tile budget, live caster screen-size cull, inverted static contract switch) + GPU device-lost diagnostics, on top of 4.7.2 + static shadow cache + get_video_adapter_memory; GodotSharp regenerated; smoke on Kraken: 0 wrapper errors, inverted contract 1379 → 956 draws on the staged village; windows-x64 untouched (still b1bc0aef)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 11:37:33 +01:00
ozanandClaude Fable 5.1 dabf77d90a engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 10:51:47 +01:00
ozan 0acca5e5c8 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated 2026-09-28 02:40:31 +01:00
ozan fe4c0c6fc9 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated 2026-09-28 02:26:30 +01:00
ozanandCursor bb428cf63d engine(macos-arm64): publish 4.7.2 with the static shadow cache
Mac teammates install this binary and its GodotSharp together. Windows stays on fec9847. The engine source repo is unchanged and stays private.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 01:49:08 +01:00
ozanandClaude Fable 5.1 bf0b252363 docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U9fkiH8GpdM5wKYRnnrhuH
2026-09-28 00:09:32 +01:00
Can NarinandClaude Fable 5 d6190463d0 media(trailer): README — stills ARE retained in tinqs/design trailer-storyboards
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 21:54:43 +03:00
Can NarinandClaude Fable 5 b6bdc7839d media(trailer): add 34.4s audio cut of the Ariki demo trailer alongside the 61.3s silent final
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 21:27:06 +03:00
ozan d37d77f6ab engine(windows-x64): fec9847 — spring-bone collision fix + lateral coupling
Match the Kraken macos-arm64 drop: same engine commit, regenerated GodotSharp (lateral_coupling), Planet-Dot splash baked in.
2026-08-21 20:48:59 +01:00
ozan ef638e84f9 Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-08-21 20:24:46 +01:00
ozan 1bebd154a0 engine macos-arm64: fec9847 — spring-bone collision fix + lateral coupling
a5debaa: colliders mapped into sim space in the wrong transform order —
off-origin cloth collision silently dead (invisible at origin/bed).
fec9847: lateral_coupling (game calls it). GodotSharp regenerated from
this build — matched pair, install via the update-engine skill.
2026-08-21 20:21:25 +01:00