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tinqs/builds
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Code Pull Requests 1 Actions Packages Projects Releases Wiki Activity Issues
64 Commits 2 Branches 0 Tags
017badfc4d3ccb324dacc2a4c40cd2b441e4dd04
Commit Graph
6 Commits
Author SHA1 Message Date
ozan ddb10953c6 engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean 2026-10-18 22:00:20 +01:00
ozan bb9c51a665 engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes 2026-10-18 05:06:52 +01:00
ozan bdb2dc8ca8 engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap) 2026-10-18 04:35:59 +01:00
ozan 871000bcf4 engine(windows-x64): publish 7fb81364b — crash-handler fixes (first-wins claim, freeze note/context); GodotSharp regenerated 2026-10-17 22:50:13 +01:00
ozan f277a0e30a engine(windows-x64): publish 0ec39c954 — GPU diet + R0 P5 crash/freeze/device-lost reporting, GodotSharp regenerated 2026-10-17 22:25:43 +01:00
ozan fe4c0c6fc9 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated 2026-09-28 02:26:30 +01:00
Tinqs Studio Version: 1.31.2-21908-gdf0f9da752 Page: 47ms Template: 9ms
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