engine(windows-x64): fec9847 — spring-bone collision fix + lateral coupling

Match the Kraken macos-arm64 drop: same engine commit, regenerated GodotSharp (lateral_coupling), Planet-Dot splash baked in.
This commit is contained in:
2026-08-21 20:48:59 +01:00
parent ef638e84f9
commit d37d77f6ab
119 changed files with 65 additions and 306 deletions
+8 -8
View File
@@ -19,17 +19,17 @@
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
"godotsharp": "engine/windows-x64/GodotSharp",
"version": "4.7.0.stable.mono.custom_build.4f2e02e5b7",
"version": "4.7.stable.mono.custom_build.fec98475e",
"engine_repo": "tinqs/engine",
"engine_commit": "4f2e02e5b7",
"sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b",
"sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391",
"engine_commit": "fec9847",
"sha256": "f7da405fa30553404b955d6ef409760918d48b1756436f33ca7382d27fa96520",
"sha256_console": "a55a32f041b073b40de98c9c34e99d91c324b8910e20b31e9659292b0c032db2",
"target": "editor",
"built_on": "2026-06-19",
"built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies",
"built_on": "2026-08-21",
"built_by": "Forge (Ozan's Windows box — matching Kraken macos-arm64 fec9847)",
"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies",
"scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
"note": "4.7 editor + console + GodotSharp (matched pair). Built from engine 4f2e02e5b7 (4.7 snapshot + Windows build fixes: terrain_3d template-safety / +<array>,<vector>, .rc icon refs godot_console.ico->tinqs_console.ico, d3d12/angle/accesskit dep flags). Terrain3D is a NATIVE engine module — its C# bindings are in this GodotSharp (a stale GodotSharp -> 'Wrapper class not found for Terrain3D'). Verified: editor + both export templates build clean; ariki-game runs 59fps with sim connected. Resolves .agents/handoffs/forge-windows-4.7.md."
"note": "Matches Mac fec9847: a5debaa spring-bone collider transform-order fix + fec9847 lateral_coupling (GodotSharp regenerated — older glue silently drops the property). Also bakes Planet-Dot splash/app_icon/Windows icos already in engine source (d05632e) and Terrain3D set_asset_name rebind (d41e355). Terrain3D + agent_skinned remain native modules. Install binary + GodotSharp together via the update-engine skill."
}
}
}