diff --git a/README.md b/README.md index 5d3b5f9..49bcf12 100644 --- a/README.md +++ b/README.md @@ -31,11 +31,10 @@ into GodotSharp, so GodotSharp had to be regenerated — and must ship here alon | Platform | Engine | Terrain3D | GodotSharp shipped? | |---|---|---|---| -| `engine/macos-arm64/` | **4.7** (`4ba7b5b`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | -| `engine/windows-x64/` | **4.6.5** (`420e74bf8`) — still GDExtension | GDExtension | ❌ pending — see handoff | +| `engine/macos-arm64/` | **4.7** (`fec9847`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | +| `engine/windows-x64/` | **4.7** (`fec9847`) — native modules | built-in module | ✅ yes (`GodotSharp/`) | -**Windows is not yet on 4.7.** The 4.7 Windows build + its GodotSharp must come from Forge — -see [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). +Both platforms are on engine `fec9847` (spring-bone collision fix + lateral coupling + Planet-Dot splash). Check `manifest.json` for sha256. The 4.7 Windows cutover handoff is resolved: [`.agents/handoffs/forge-windows-4.7.md`](.agents/handoffs/forge-windows-4.7.md). Long-term: CI (Gitea Actions) builds on push and publishes here / to S3 — `docs/ai/plans/build-pipeline-architecture-2026-06-07.md`. diff --git a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll index 03bfde6..f4e5b4a 100644 --- a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll +++ b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f4508a4316398ddb45f79775d3fa502c930c177a9d90c57ce11783a8f3295539 +oid sha256:89b8382e73fa4070fb4f1c1a752433561791ca39e069db3904fba37358598312 size 12288 diff --git a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb index b4de1c2..17edec8 100644 --- a/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb +++ b/engine/windows-x64/GodotSharp/Api/Debug/GodotPlugins.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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b/engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b -size 176082432 +oid sha256:f7da405fa30553404b955d6ef409760918d48b1756436f33ca7382d27fa96520 +size 176048640 diff --git a/manifest.json b/manifest.json index 1cc3275..775555b 100644 --- a/manifest.json +++ b/manifest.json @@ -19,17 +19,17 @@ "binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe", "console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe", "godotsharp": "engine/windows-x64/GodotSharp", - "version": "4.7.0.stable.mono.custom_build.4f2e02e5b7", + "version": "4.7.stable.mono.custom_build.fec98475e", "engine_repo": "tinqs/engine", - "engine_commit": "4f2e02e5b7", - "sha256": "1ce6909bb07424953936f59d4d9b7267cd7b8009e2dbcd04943c13af1142003b", - "sha256_console": "5437a72ff82648a54f09d5424fa0a376d6329027baf24f6fa89e81012dee4391", + "engine_commit": "fec9847", + "sha256": "f7da405fa30553404b955d6ef409760918d48b1756436f33ca7382d27fa96520", + "sha256_console": "a55a32f041b073b40de98c9c34e99d91c324b8910e20b31e9659292b0c032db2", "target": "editor", - "built_on": "2026-06-19", - "built_by": "Forge (Ozan's Windows box — local build, Godot 4.7 migration)", - "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit deps, mono glue + GodotSharp assemblies", + "built_on": "2026-08-21", + "built_by": "Forge (Ozan's Windows box — matching Kraken macos-arm64 fec9847)", + "toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies", "scons_flags": "platform=windows target=editor module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes", - "note": "4.7 editor + console + GodotSharp (matched pair). Built from engine 4f2e02e5b7 (4.7 snapshot + Windows build fixes: terrain_3d template-safety / +,, .rc icon refs godot_console.ico->tinqs_console.ico, d3d12/angle/accesskit dep flags). Terrain3D is a NATIVE engine module — its C# bindings are in this GodotSharp (a stale GodotSharp -> 'Wrapper class not found for Terrain3D'). Verified: editor + both export templates build clean; ariki-game runs 59fps with sim connected. Resolves .agents/handoffs/forge-windows-4.7.md." + "note": "Matches Mac fec9847: a5debaa spring-bone collider transform-order fix + fec9847 lateral_coupling (GodotSharp regenerated — older glue silently drops the property). Also bakes Planet-Dot splash/app_icon/Windows icos already in engine source (d05632e) and Terrain3D set_asset_name rebind (d41e355). Terrain3D + agent_skinned remain native modules. Install binary + GodotSharp together via the update-engine skill." } } }