engine: macОS arm64 editor build (godot 4.6.3 fork, mono)

Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 00:17:28 +01:00
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engine/** filter=lfs diff=lfs merge=lfs -text
*.pck filter=lfs diff=lfs merge=lfs -text
*.exe filter=lfs diff=lfs merge=lfs -text
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# builds
# tinqs/builds
Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
Build artifacts for the Tinqs stack — engine editor binaries and game exports.
**Binaries are stored via Git LFS** (see `.gitattributes`). Source lives in `tinqs/engine`,
`tinqs/ariki-game`, `tinqs/ariki-sim`. See `manifest.json` for what's here.
Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see
`docs/ai/plans/build-pipeline-architecture-2026-06-07.md`.
## Current contents
- `engine/macos-arm64/tinqs.macos.editor.arm64.mono` — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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{
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"version": "4.6.3.stable.mono",
"engine_repo": "tinqs/engine",
"engine_commit": "01413b2",
"target": "editor",
"built_on": "2026-06-08",
"toolchain": "Xcode 26.3 (Apple clang 17)",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
"note": "Editor binary only. .NET assemblies (GodotSharp) built separately. Run with the existing game .pck."
}
}
}