engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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engine/** filter=lfs diff=lfs merge=lfs -text
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*.pck filter=lfs diff=lfs merge=lfs -text
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*.exe filter=lfs diff=lfs merge=lfs -text
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# builds
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# tinqs/builds
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Build artifacts (engine editor binaries, exports). Binaries via LFS/releases.
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Build artifacts for the Tinqs stack — engine editor binaries and game exports.
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**Binaries are stored via Git LFS** (see `.gitattributes`). Source lives in `tinqs/engine`,
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`tinqs/ariki-game`, `tinqs/ariki-sim`. See `manifest.json` for what's here.
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Long-term plan: CI (Gitea Actions) builds on push and publishes here / to S3 — see
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`docs/ai/plans/build-pipeline-architecture-2026-06-07.md`.
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## Current contents
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- `engine/macos-arm64/tinqs.macos.editor.arm64.mono` — Godot 4.6.3 fork editor (mono), built on Kraken with Xcode 26.3.
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BIN
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{
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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"version": "4.6.3.stable.mono",
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"engine_repo": "tinqs/engine",
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"engine_commit": "01413b2",
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"target": "editor",
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"built_on": "2026-06-08",
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"toolchain": "Xcode 26.3 (Apple clang 17)",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
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"note": "Editor binary only. .NET assemblies (GodotSharp) built separately. Run with the existing game .pck."
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}
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}
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}
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